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[LE] Help with making an eyecolor & overlays to shift on combat


alt1398

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A few mods/modders have done this prior to me. Better Vampires is the most well known example I could give off the top of my head. However, even after taking a look at BV in the creation kit I couldn't really figure out exactly what was done to replicate it, so here I am. Apologies in advance if what i'm trying to get at is unclear

Ideally, my main goal is to have a follower/playercharacter's eye color shift upon entering into combat and then revert to normal once combat has ended. If I could figure that out at the very least I would be satisfied. But I feel the need to note that it would really only be one eye that would shift, the other would stay the same. Is it possible to only apply the effect to one eye? or would I have to apply it to both but just leave the normal eye use the same texture?

 

But in addition to that I would also like to do a similar thing with racemenu overlays / glowmaps / magic tattoos essentially. I think that's a topic that's been asked after for some time but I don't think I've ever seen a decisive answer been given. It's not a huge priority but it would be a neat touch and would get my WIP follower/player mod closer to my vision

Edited by alt1398
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Hello! I might not be much help on this as Ive asked a semi-similar question like this before. Based on what Ive discovered, something like this Im pretty sure involves a script to run maybe on the actor/NPC when in combat. And, maybe it needs to also include an AI combat package(?). Not sure on that, Im curious about this as well.

 

Hereâs something to look at that might help:

https://www.creationkit.com/index.php?title=HeadPart_Script

Or this one

https://www.creationkit.com/index.php?title=SetEyeTexture_-_Actor

 

GL

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