lukilla Posted October 25, 2018 Share Posted October 25, 2018 Hey there, I hope somebody has seen this before and might throw me a helping hand. The thing is that I built a little structure in a custom exterior world space, which works fine when I teleport (with doors) between this and other custom interiors and vice versa. But when teleport from regular exterior skyrim areas (with load doors or regular doors) onto this exterior worldspace, the character spawns in empty default flat land, and the stuff I built seems to be waay below my character. Any ideas?.. The teleport markers are fine over the navmesh with their corresponding green triangles. Link to comment Share on other sites More sharing options...
nayakri Posted October 26, 2018 Share Posted October 26, 2018 (edited) Oh my. When you create a new worldspace, you need to state the height of land and sea - at this moment, I can bet the land is under sea. Just try to zoom out a bit. The problem with creating a new worldspace for me is that making a heightmap in CK is ridiculously unfriendly and instead of nice land, it makes huge walls high into the sky. That's why I always mark in mark height that sea is not far under the sea, so I can shape it manualy. Or, you can have some fun with heightmap. World -> Heightmap Editing. Just, don't be surprised when you'll see that vanilla numbers are bigger than you could have thought. Moreover, there are some programs to make your own heightmap with some software, but I was never particularly interested, so I can't help you here. Perhaps someone else will now what am I talking about. Good luck with your map! :smile: EDIT. I think I misunderstood your post a little - sorry. Early in the morning and that kind of problems. If you made a structure, then I guess you know about height problems. But I'll stick to my adivce for the sake of the moment - is your character swimming above those structures? Edited October 26, 2018 by nayakri Link to comment Share on other sites More sharing options...
lukilla Posted October 26, 2018 Author Share Posted October 26, 2018 Thanks for the advice. I´m not doing anything with the terrain, I built the thing in the air to use my own floor, it´s like a garden. The character just spawns standing on the landscape terrain and the building is like a mile below (landscape water retains the original relative position to the building). Now I made some tests with other people functional worldpaces, and I get the same result if I put my stuff (building, navmesh, and teleport marker) in a cell that the original modder didn´t tweaked, if I use the same cell as the mod then it works fine. So I guess that the cell where the teleport marker is gonna be located at needs to be initialized somehow?. Link to comment Share on other sites More sharing options...
nayakri Posted October 28, 2018 Share Posted October 28, 2018 (edited) Sorry, I'm not sure I understand what you want to tell me. If I understand correctly: you use custom floor from CK instead of landscape and you want your character to spawn there. Unless the floor isn't actually transparent (I found out that some doesn't give object collision and you can walk or fall through it), I don't see the problem with making a player spawn there. Just place the COC Marker in the right place. But if this isn't working... Hm. I'm very sorry, I'm not sure what you want to achieve. Could you go step by step, so I could do the same in my CK and see if it's working for me? Or give me some screens... I'm eager to help, but after that sentence with character spawning, I'm not sure if I follow. And, is normal land above or under water? Where exactly you put your floor? EDIT. Sorry for answering so late, I was busy. Edited October 28, 2018 by nayakri Link to comment Share on other sites More sharing options...
lukilla Posted October 30, 2018 Author Share Posted October 30, 2018 I made a building in a worldspace in the middle of the air, with navmesh and coc. It works fine in game moving to other interiors, but if I want to enter from skyrim then my character spawns on default land and the building is like 500 meters below. If I use the starting cell from other mod worldspace it works fine, but if I use another cell from this mod, it shows the same problem. Water is below land: Link to comment Share on other sites More sharing options...
nayakri Posted October 30, 2018 Share Posted October 30, 2018 By the Gods! I think someone must have hit me on the head. You enter from Skyrim - how? Do you use some doors? And you say it's okay with interiors, nothing happens, but when you exit the building, you end up on the land? I'm very sorry, you must think I'm dumb now, but when I read what you're saying, it's like using shortcuts - I understand the main idea, but not the details. "It works fine in game moving to other interiors, but if I want to enter from skyrim then my character spawns on default land and the building is like 500 meters below." What kind of interiors? In this building on the pic? Or something vanilla? As I asked first, how do you enter from Skyrim? How does it work?So you spawn on default land and there is nothing above you, you use tlc or some similar command and find your building under you for some reason, yes? That's very strange. It would actually look like your building either moves like havoc settle object, or something is wrong with CK. "If I use the starting cell from other mod worldspace it works fine, but if I use another cell from this mod, it shows the same problem. Water is below land: " So if you put this in another worldspace, it works - this is how I understant your sentence. Am I correct or wrong? Water is below land - ok, no problems here. Water excluded from the problem. Let's go further. I'm really sorry - I want to help you, but we keep missing our targets in communication... Link to comment Share on other sites More sharing options...
lukilla Posted November 5, 2018 Author Share Posted November 5, 2018 Trying to be more clear I´ve reduced the "glitch" to just these steps: I create a new wordlspaceI put a load door on the landI build a few navmeshesI link the door to another door on any other interior or wordlspace and finish the navmesh to get the green triangle on both sides.In the game I use the second door to go to the new created worldspace Door and character spawn up in the air and the character just falls to ground or water, whatever was first on the CK. So I don´t know if I´m missing something. Link to comment Share on other sites More sharing options...
nayakri Posted November 9, 2018 Share Posted November 9, 2018 So the character actually falls to the ground, not spawns on it? That's something much different. Are you sure the floor/land you placed is material? I mean, I know there are pieces of floor that let thing fall through them - no idea why they are there, but... I don't use navmesh - even while creating a new worldspace. I don't know how to use it, tbh. It's... dark magic for me, at the moment. So if it's problem of the navmesh, I can't help you. Link to comment Share on other sites More sharing options...
WarbirdShaman Posted November 10, 2018 Share Posted November 10, 2018 Trying to be more clear I´ve reduced the "glitch" to just these steps: I create a new wordlspaceI put a load door on the landI build a few navmeshesI link the door to another door on any other interior or wordlspace and finish the navmesh to get the green triangle on both sides.In the game I use the second door to go to the new created worldspace Door and character spawn up in the air and the character just falls to ground or water, whatever was first on the CK. So I don´t know if I´m missing something.Hey! Just thought of something, when you're setting up the doors and navmesh transitions between worldspaces, you said you see the green triangle appear on the navmesh, but do you see the yellow rectangle block (with a beak?) appear also? I'm just wondering if when you link the doors together that yellow 'spawn location' is placed super high up? Link to comment Share on other sites More sharing options...
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