g0kur Posted October 26, 2018 Share Posted October 26, 2018 Hello, so Ive created a custom head mesh for fallout new vegas and it's working and showing in game. I then created .tri file with the blender TRI file scripts and facial animations is all working. The only file left is .egm , so how do I create .egm file for custom mesh? I tried Oblivion conformulator tool, but the tool needs proper .egm file before able to generate a new .egm file. How am I supposed to generate .egm with conformulator when I don't have a valid .egm file to begin with? Link to comment Share on other sites More sharing options...
dubiousintent Posted October 26, 2018 Share Posted October 26, 2018 Have you seen the (recently added) 'FaceGen: Heads, Faces, Hairs, and Helmets' section of the wiki "Getting started creating mods using GECK" article? The Conformulator can create an EGM from a Nifskope OBJ file export of the NIF mesh from your modeling program. -Dubious- Link to comment Share on other sites More sharing options...
g0kur Posted October 26, 2018 Author Share Posted October 26, 2018 I never thought that the custom made .obj will work with the stock .tri and .egm to create new sets of files. Silly me, trying to use custom made .tri to generate .egm, which gives an error of "invalid head egm". Feeling so dumb right now. Anyway, thank you for clarifying that. Link to comment Share on other sites More sharing options...
Recommended Posts