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GECK strips file of masters once i save plug-in and close app?


LobsterGauntlets

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So I'm trying to tweak a WMX-shotgun commando compatibility mod so that Big Boomer fires 1 round at a time. What sounded like a 3 minute affair has been bothering me for weeks now, every time I make the changes to the weapon in GECK and save it, when I check it in FOMM it no longer has WMX listed as a master. I've tried re-adding it in fnvedit but since it was saved without the master (yes I am loading it in GECK btw), all the references to WMX files are blank. I don't know what to do and would really appreciate some help, thanks.

Edited by LobsterGauntlets
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Didn't you load ALL the master files from it's file header along with the compatibility mod into GECK? (Open the existing compatibility mod in FNVEdit, expand the "File Header" record, and note all the "Master Files" listed, in that order.) The GECK only knows about files opened at the time it saves the "active file". If you have unnecessary ones open, you will end up with them as unneeded masters in the saved plugin.

 

-Dubious-

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