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GECK eats master files after saving plug-ins


LobsterGauntlets

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So I'm trying to tweak a WMX-shotgun commando compatibility mod so that Big Boomer fires 1 round at a time. What sounded like a 3 minute affair has been bothering me for weeks now, every time I make the changes to the weapon in GECK and save it, when I check it in FOMM it no longer has WMX listed as a master. I've tried re-adding it in fnvedit but since it was saved without the master (yes I am loading it in GECK btw), all the references to WMX files are blank. I don't know what to do and would really appreciate some help, thanks. This is a repost btw since I realized there was a more appropriate subforum for my question

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