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Nested Repair Lists


ThePsuedoMonkey

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I am attempting to set up repair lists that have a hierarchy of item groups (e.g. electrical, metals, alike chamber/barrels). I am able to nest several form lists for the repair list, but the only items that function correctly are those in the "highest" form list (that is called by the repair list). Since I cannot find any way to allow nesting, I am assuming that it is not possible in this regard. I cannot copy content between form lists either, for some reason. Is there an easier way to manipulate the form lists than simply drag-and-drop from scratch for each list that I want?
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Two somewhat easy options exist. For each new list you want to make that's based on a previous list, you can open the previous list, change the name of it, and then close it. When you close it the GECK will pop up a warning that the name has changed, and ask if you want to save it as a new form or not. You do, and then you have a new copy of that list with a different name.

 

The second option would be to open the mod with FO3Edit and copy the records from each list to the others. This is about as tedious as doing it in GECK, with the downside of not even having a filter box to sort with.

 

A third, more advanced option exists. You can create lists and even nested lists, and use FOSE to manipulate the list items, moving them from list to list, removing and adding items as you like, and even using scripts to change the repair lists on weapons. This method is quite a bit more advanced than just creating the form lists though, and not a light undertaking.

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I may attempt the scripting idea in the future, but I've yet to do anything in FOSE. Renaming the form lists worked out alright, if a little tedious for a copy-paste procedure. That seems to be the least labor-intensive route for repeating a complex list a few times. Another method I tried was opening up all of the lists that I wanted to add a few specific items (which I multi-selected from the object window) and drag-drop 'em into each open list, so long as I didn't click anything else. Cheers!
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Yeah, form lists are great things, but they can be a pain to work with. FOSE allows you to do all kinds of fun dynamic things with them. An example being my Alt Start mods for both Fo3 and FNV. The FNV version has something like 200 form lists in it, each of them different, and quite a few nested ones that are accessed via scripts using various values to determine which ones to get.

 

If you want an example of how to work in form lists, then either of those is a good example of some simple form list reading. Recursion through them is a bit more complex, but really just involves a few Goto lines. Once you get the hang of managing form lists in the game with your scripts, you can make all kinds of cool things.

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