lordnicolas99 Posted October 26, 2018 Share Posted October 26, 2018 Hi,Im working on my 2nd Skyrim mod with a slightly more ambitious two handed Scythe. I made it in 3DS max and UV unwrapped it in Maya (not textured yet). It's exported as an OBJ file, and works/looks as intended in both max and maya, but when imported into Nifscope Some polygons stretch and distort as shown <attached pic>I tried changing the UVs, Triangulating(maya), Subdividing (max) re-doing sections form scratch (my 1st mod, a sword works fine), i imported it grouped as 1 object, and as separate objects (all seem to distort or change position) and i'm stuck as to what to try next. Would appreciate any ideas/solutions, and hope i'm just stupid and missed something obvious.Thanks!~Nick Link to comment Share on other sites More sharing options...
lordnicolas99 Posted October 26, 2018 Author Share Posted October 26, 2018 Update:Another forum gave me intel on how to fix it.In case anyone else get's this problem: The fix is to un-tick all the export options in max to get an OBJ file without any extra info packed in it, and then import it back in.The problem was combining previous files together to create conflicting position information (i think, i may be talking out of my ass) Thanks anyway!~Nick Link to comment Share on other sites More sharing options...
crazylion Posted October 27, 2018 Share Posted October 27, 2018 HiThere is an tool for 3ds max to be able to export your files direct into nif format, no need to use obj file export.3ds Max Nif Import-ExportCL Link to comment Share on other sites More sharing options...
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