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How to clean the insertion point by new responses? (Dialogue)


Kloppix

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When a new response is added, the lines above and below are marked as modified (*). This is the normal behavior, but is NOT recommended.

 

 

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( for some reason the line above is not marked, but I know it's "modified" )

 

 

I tried cleaning it using TESAME using this tutorial -> http://wiki.theassimilationlab.com/mmw/Creating_dialogue_in_Morrowind and I was able to correct the responses (see how only the new response is modified) but I also become a "following string is different for topic" warning every time I open the CS.

 

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I also tried to clean the responses using the Construction set by selecting my mod, clicking on details and deleting the 2 "modified" lines. Then opening the mod and saving.

 

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jY6JvIJ.png

 

 

The result was the same. The responses are now right, but I become warnings every time.

 

What I'm doing wrong?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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I don't think PrinceShroob's discussion applies here. Kloppix seems to be puzzling over the irony that doing the right thing by cleaning the official entries on either side of a mod's dialogue insertion point generates a warning. However, cleaning is the right thing to do. One can avoid the warning (really just an advisory in this instance) by not cleaning, but that can lead to unexpected - and undesirable - behavior when different mods attempt to insert dialogue at the same place in the dialogue tree. Cleaning preserves the order of the new dialogue introduced by each mod and resolves mod conflicts in the usual way - the last mod to load wins. In the case of dialogue conflicts, however, the other mods' dialogue entries are not overwritten, but are inserted below the winning mod's entries in the dialogue tree.

 

'Following string' and 'previous string' refer to how an individual dialogue entry is related to the entry below and above it, respectively. Inexplicably, whether the insertion points are cleaned or not they point correctly to the corresponding following and previous entry (you can export the dialogue data and examine the info IDs to see that it is working). The only reason we clean the insertion points is to control how the new dialogue from two different mods will merge when they are loaded.

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Thank you. As Cyran0 said, it seems that the warnings are “normal”. Actually, if you open Tribunal/Bloodmoon in the CS you become a bazillion warnings too.

 

The “solution” is to edit morrowind.ini and set “AllowYesToAll = 1” under [General]. This will make the “Cancel” button from the first warning to work as “cancel all”. No comments.

 

I made some testing with LGNPC and definitely not cleaning the insertion points causes MAYOR compatibility problems.

 

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