RobustTurd Posted June 24, 2012 Share Posted June 24, 2012 Since I'm fond of texture mods, I bump into this question often. Suppose you have installed mods A, B and C so that you first activated A, then activated B so that it overwrote, say, one of A's files. Finally you activate C so that it overwrites the same file that B overwrote. Now, what happens if I deactivate mod B? Will NMM restore the file from mod A or mod C? Thanks :) Link to comment Share on other sites More sharing options...
kevkiev Posted June 24, 2012 Share Posted June 24, 2012 Hmmn... I might be missing something in your question, but I wouldn't think deactivating B would do anything. The file from C would be active and remain so. Essentially, since B had been overwritten by C, there would be nothing to restore. If you then deactivated C (ie with B inactive), A would be restored. Link to comment Share on other sites More sharing options...
RobustTurd Posted June 24, 2012 Author Share Posted June 24, 2012 That sounds logical. I'm just wondering if, for some reason, NMM remembers the files it has to restore at the time of activation. In that case it would restore the file from A. Link to comment Share on other sites More sharing options...
kevkiev Posted June 24, 2012 Share Posted June 24, 2012 Oh, okay, I see what you mean. I'm 99.999999 etc % sure it doesn't work that way. I can't think of any particular instance where I've done that but I run an absolute boatload of texture mods and (tho not recently) have often shuffled 'em around. So I'm thinkin' I've probably done that exact ABC-then-deactivate-B thing, and I've never noticed an instance of A being restored over top of C. My latest texture mods always seem to rule. Link to comment Share on other sites More sharing options...
RobustTurd Posted June 24, 2012 Author Share Posted June 24, 2012 Good to know mate. Thanks! Link to comment Share on other sites More sharing options...
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