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A Couple of Noobish Issues


bluntblade5

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Hi, so I've tried porting over a couple of LE mods (Inconsequential NPCs, SCRR and both Guarded Leaders mods) and none of them are showing up in my list of plugins, so I can't do the final conversion step in the Creation Kit. I don't recall having any such issue with the same mods before the update came and scotched my setup, so what's gone wrong?

 

I'm also getting a CTD in the prologue, but am trying to resolve this issue first and then I'll go to sort that out. Still, my current loadout is:

0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Unofficial Skyrim Special Edition Patch.esp
6 6 Campfire.esm
7 7 Falskaar.esm
8 8 SkyUI_SE.esp
9 9 3DNPC.esp
10 a Immersive Sounds - Compendium.esp
11 b dD - Enhanced Blood Main.esp
12 c dD-Medium Script Range.esp
13 d iHUD.esp
14 e Hothtrooper44_Armor_Ecksstra.esp
15 f SkyRe_Main.esp
16 10 SkyRe_Races.esp
17 11 ReProccer.esp
18 12 SkyRe_Combat.esp
19 13 SkyRe_EnemyAI.esp
20 14 SkyRe_EnemyScaling.esp
21 15 Daedric Dawnbreaker.esp
22 16 Elemental_Staffs.esp
23 17 RLO - Interiors.esp
24 18 Book Covers Skyrim.esp
25 19 Skyrim Immersive Creatures Special Edition.esp
26 1a RLO - Exteriors.esp
27 1b RealisticNeedsandDiseases.esp
28 1c SkyTEST-RealisticAnimals&Predators.esp
29 1d Hothtrooper44_ArmorCompilation.esp
30 1e Perfect Legionnaire - Troops Re-equipment.esp
31 1f Run For Your Lives.esp
32 20 Inigo.esp
33 21 Immersive Patrols II.esp
34 22 Frostfall.esp
35 23 High Level Enemies - SIC SE Edition.esp
36 24 High Level Enemies - SIC SE Edition - Falskaar.esp
37 25 1nivWICCloaks.esp
38 26 AmazingFollowerTweaks.esp
39 27 CollegeDaysWinterhold.esp
40 28 Convenient Horses.esp
41 29 moonpath.esp
42 2a BellyachesNewDragonSpecies.esp
43 2b DiverseDragonsCollectionSE.esp
44 2c KS Dragon Overhaul.esp
45 2d Companions Radiant Quests Requirement.esp
46 2e PrvtIRoyalArmory.esp
47 2f Dawnguard Delayed - Level 30.esp
48 30 Dragonborn Delayed - After Alduin's Wall.esp
49 31 WetandCold.esp
50 32 Footprints.esp
51 33 RLO - Effects.esp
52 34 RLO - Illuminated Spells.esp
53 35 Ish's Souls to Perks.esp
54 36 HothFollower.esp
55 37 HothFollower UFO Patch.esp
56 38 Unique Uniques.esp
57 39 SIC - ICH Patch.esp
58 3a Alternate Start - Live Another Life.esp
59 3b RealisticWaterTwo.esp
60 3c RealisticWaterTwo - Needs Mod Patch.esp
61 3d RealisticWaterTwo - Waves.esp
And I've just spotted the "needs mod patch" bit on Realistic Water Two. Guess that'll be first on the to-do list, then.
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Tracking down CTDs is always hard. Only thing I came across in your load order: Amazing Follower tweaks installed, but "Hoth Follower UFO" patch.

 

Regarding porting:

What mod manager are you using?

Basically, you'd download the mod you want to port manually, then install that downloaded file to Skyrim SE with your mod manager.

 

Porting a large NPC mod like "inconsequential NPCs" will be a larger task, though. That's not just re-saving the esp in the SE Creation Kit. To do a proper port, you would also have to unpack the BSA file and convert the head meshes with NIF optimizer. There's also a common glitch with NPC eyes after conversion, so you would have to fix that:

https://forums.nexusmods.com/index.php?/topic/5058135-sse-nif-optimizer/page-103&do=findComment&comment=54592653

Then you should (optionla, but strongly recommended) re-pack the BSA file.

 

OFC it CAN be done. But porting large NPC mods is a tedious task. I spent a whole weekend properly converting "Inhabitants of Skyrim" (OFC for personal use only).

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NMM. I've added the ported mods using that (I've gone by the guide on the Nexus). I did also do the whole NIF rigmarole so hopefully that's OK. I did also do the BSA thing, but it looks like I failed to include ESPs in the archive. Suspect that was my mistake.

 

That patch came as part of the Hoth mod I think - is it worth simply disabling that?

Edited by bluntblade5
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