durbin Posted June 24, 2012 Share Posted June 24, 2012 (edited) PC Specs AMD Phenom II 925 X4Geforce GTX 460 1GIG Memory8 GB Ram Load Order Active Mod Files: 00 falloutnv.esm 01 DeadMoney.esm 02 HonestHearts.esm 03 OldWorldBlues.esm 04 LonesomeRoad.esm 05 GunRunnersArsenal.esm 06 ClassicPack.esm 07 MercenaryPack.esm 08 TribalPack.esm 09 CaravanPack.esm 0A Caliber.esm 0B HonestHearts-CaliberX.esm 0C CFWNV.esm 0D Mo'.esm 0E AWorldOfPain(Preview).esm 0F MoMod.esm 10 NVEC Complete.esm 11 Project Nevada - Core.esm 12 Project Nevada - Equipment.esm 13 Lings.esm 14 Project Nevada - Rebalance.esp 15 Project Nevada - Cyberware.esp 16 NVEC Complete Lings Patch.esp 17 DarNifiedUINV.esp 18 CASM.esp 19 Readius_NV.esp 1A The Mod Configuration Menu.esp [Version 1.5] 1B AWOP-MoMod.esp 1C AWOP DLC Conflict Error Fixes.esp 1D AWOP DLC + GRA Conflict Error Fixes.esp 1E Mo'Guns.esp 1F Mo'Gals.esp 20 Mo'Suite.esp 21 Mo'IPP.esp 22 Mo'haveAmmoDepot.esp 23 Mo'DLC.esp 24 Project Nevada - Dead Money.esp 25 Project Nevada - Honest Hearts.esp 26 Project Nevada - Lonesome Road.esp 27 Project Nevada - Gun Runners' Arsenal.esp 28 Project Nevada - Old World Blues.esp 29 NVEC PN Equipment Patch.esp 2A NVEC PN Rebalance Patch.esp 2B CFW-PN.esp 2C CFW-PN-DLC.esp 2D DIM TYPE3clothesRETAIL_NV.esp 2E Ghost Variants.esp 2F Ghost Variants Adjutant.esp 30 Ghost Variants Safe.esp 31 Type3MClothing.esp 32 T6M Under Wear.esp 33 RealSmokes.esp 34 LingsPrettyThings.esp 35 AWOP-BOEWeaponPatch.esp 36 AWOP-BOE-DLC.esp 37 AWOPCaliberXAmmoPatch.esp 38 NVWillow.esp 39 Mo'Willow.esp 3A SunnyCompanion.esp 3B Mo'SunnyCompanion.esp 3C WeaponModsExpanded.esp 3D WMX-DeadMoney.esp 3E WMX-HonestHearts.esp 3F WMX-OldWorldBlues.esp 40 WMX-LonesomeRoad.esp 41 WMX-GunRunnersArsenal.esp 42 WMX-PreOrderPackClassic.esp 43 WMX-PreOrderPackCaravan.esp 44 WMX-PreOrderPackMercenary.esp 45 WMX-PreOrderPackTribal.esp 46 Mo'Guns_WMX.esp 47 Mo'Guns_WMX_DLC.esp 48 AWOP-BOE-WMX.esp 49 EVE FNV.esp 4A Project Nevada - EVE.esp 4B WMX-EVE.esp 4C CFW-DLC.esp 4D EVE FNV-[GRA Patch for EVE 1.3].esp 4E NVEC Complete EVE Patch.esp 4F jasminepreset.esp 50 NVEC Performance Of The Gods - DLC.esp 51 MyPatchPlugIn.esp I have tweaked the .ini. I use 4GB NSE Loader and stutter remover. I have went through NVEdit and want to know do I need to do a merge patch with all the conflicts. I ask that because shouldnt the patches from the mod cover that like WMK and Eve. I also always have the weird problem, when I install a certain amount of mods I can not use NMC anymore it causes crashes when entering buildings. This is my 6th attempt to play the game modded in a few years. I am just baffled what I need to do now. So any help will be useful. I think I googled everything out. Edited June 24, 2012 by durbin Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted June 24, 2012 Share Posted June 24, 2012 Does it just crash while playing, or when starting the game or making new games? You could have a fatal conflict somewhere, quite a few of those mods make large changes to the game files. NMC is also a very memory hungry mod, I've got specs close to yours and still can only run the small packs without issues. As far as your merged patch, you need to make one that encompasses any mod that has a conflict that FNVEdit cannot resolve. It should automatically get most form lists and leveled lists, but it has trouble with food, some containers, and NPCs, to name a few areas. It also cannot merge or fix scripts, so any script that is overridden by two or more mods could have an issue. Example being: ModA edits scriptA and adds two new variables that are needed by scriptB. ModB edits scriptA also, and loads after ModA. ModBs script is the one that loads in game, and if ModA's scriptB tries to access the variables that are supposed to be in scriptA but aren't anymore, the game probably will crash (I had this issue, it was a PITA to troubleshoot). One thing you can try, if you're just having crashes after playing for a bit, is to disable half of your mods and play for the amount of time you usually can before a crash. I tend to play about 2 hours or so as a full test. If nothing bad happens, then go back and disable those mods, and enable the initially disabled ones. Play again and see if you get a crash. If you do, then you should disable half of those mods again and see if you get a crash again. Continue with the steps until you narrow down an issue. This is known as a Binary Search, so you can go look up exactly how to go about doing it, since my instructions are kind of sketchy. Of course, if you don't get a crash with either set of mods, then the conflict (if there is one) might be between mods that are not active at the same time. That will require more testing. Also of course make sure that mods you disable also have their masters disabled, and mods that are enabled have their masters enabled. Verify each one so that you can also rule out any master conflicts (though the use of master files is supposed to help eliminate conflicts). Link to comment Share on other sites More sharing options...
durbin Posted June 25, 2012 Author Share Posted June 25, 2012 I found the problem it was AWOP. I have a smooth running game now when I uninstalled AWOP. Link to comment Share on other sites More sharing options...
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