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Mods Should Work but Crash (FNEdit Question Also)


durbin

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PC Specs

 

AMD Phenom II 925 X4

Geforce GTX 460 1GIG Memory

8 GB Ram

 

 

Load Order

 

Active Mod Files:

 

00  falloutnv.esm
01  DeadMoney.esm
02  HonestHearts.esm
03  OldWorldBlues.esm
04  LonesomeRoad.esm
05  GunRunnersArsenal.esm
06  ClassicPack.esm
07  MercenaryPack.esm
08  TribalPack.esm
09  CaravanPack.esm
0A  Caliber.esm
0B  HonestHearts-CaliberX.esm
0C  CFWNV.esm
0D  Mo'.esm
0E  AWorldOfPain(Preview).esm
0F  MoMod.esm
10  NVEC Complete.esm
11  Project Nevada - Core.esm
12  Project Nevada - Equipment.esm
13  Lings.esm
14  Project Nevada - Rebalance.esp
15  Project Nevada - Cyberware.esp
16  NVEC Complete Lings Patch.esp
17  DarNifiedUINV.esp
18  CASM.esp
19  Readius_NV.esp
1A  The Mod Configuration Menu.esp  [Version 1.5]
1B  AWOP-MoMod.esp
1C  AWOP DLC Conflict Error Fixes.esp
1D  AWOP DLC + GRA Conflict Error Fixes.esp
1E  Mo'Guns.esp
1F  Mo'Gals.esp
20  Mo'Suite.esp
21  Mo'IPP.esp
22  Mo'haveAmmoDepot.esp
23  Mo'DLC.esp
24  Project Nevada - Dead Money.esp
25  Project Nevada - Honest Hearts.esp
26  Project Nevada - Lonesome Road.esp
27  Project Nevada - Gun Runners' Arsenal.esp
28  Project Nevada - Old World Blues.esp
29  NVEC PN Equipment Patch.esp
2A  NVEC PN Rebalance Patch.esp
2B  CFW-PN.esp
2C  CFW-PN-DLC.esp
2D  DIM TYPE3clothesRETAIL_NV.esp
2E  Ghost Variants.esp
2F  Ghost Variants Adjutant.esp
30  Ghost Variants Safe.esp
31  Type3MClothing.esp
32  T6M Under Wear.esp
33  RealSmokes.esp
34  LingsPrettyThings.esp
35  AWOP-BOEWeaponPatch.esp
36  AWOP-BOE-DLC.esp
37  AWOPCaliberXAmmoPatch.esp
38  NVWillow.esp
39  Mo'Willow.esp
3A  SunnyCompanion.esp
3B  Mo'SunnyCompanion.esp
3C  WeaponModsExpanded.esp
3D  WMX-DeadMoney.esp
3E  WMX-HonestHearts.esp
3F  WMX-OldWorldBlues.esp
40  WMX-LonesomeRoad.esp
41  WMX-GunRunnersArsenal.esp
42  WMX-PreOrderPackClassic.esp
43  WMX-PreOrderPackCaravan.esp
44  WMX-PreOrderPackMercenary.esp
45  WMX-PreOrderPackTribal.esp
46  Mo'Guns_WMX.esp
47  Mo'Guns_WMX_DLC.esp
48  AWOP-BOE-WMX.esp
49  EVE FNV.esp
4A  Project Nevada - EVE.esp
4B  WMX-EVE.esp
4C  CFW-DLC.esp
4D  EVE FNV-[GRA Patch for EVE 1.3].esp
4E  NVEC Complete EVE Patch.esp
4F  jasminepreset.esp
50  NVEC Performance Of The Gods - DLC.esp
51  MyPatchPlugIn.esp

 

 

I have tweaked the .ini. I use 4GB NSE Loader and stutter remover.

 

I have went through NVEdit and want to know do I need to do a merge patch with all the conflicts. I ask that because shouldnt the patches from the mod cover that like WMK and Eve. I also always have the weird problem, when I install a certain amount of mods I can not use NMC anymore it causes crashes when entering buildings. This is my 6th attempt to play the game modded in a few years. I am just baffled what I need to do now. So any help will be useful. I think I googled everything out.

Edited by durbin
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Does it just crash while playing, or when starting the game or making new games? You could have a fatal conflict somewhere, quite a few of those mods make large changes to the game files. NMC is also a very memory hungry mod, I've got specs close to yours and still can only run the small packs without issues.

 

As far as your merged patch, you need to make one that encompasses any mod that has a conflict that FNVEdit cannot resolve. It should automatically get most form lists and leveled lists, but it has trouble with food, some containers, and NPCs, to name a few areas. It also cannot merge or fix scripts, so any script that is overridden by two or more mods could have an issue. Example being: ModA edits scriptA and adds two new variables that are needed by scriptB. ModB edits scriptA also, and loads after ModA. ModBs script is the one that loads in game, and if ModA's scriptB tries to access the variables that are supposed to be in scriptA but aren't anymore, the game probably will crash (I had this issue, it was a PITA to troubleshoot).

 

One thing you can try, if you're just having crashes after playing for a bit, is to disable half of your mods and play for the amount of time you usually can before a crash. I tend to play about 2 hours or so as a full test. If nothing bad happens, then go back and disable those mods, and enable the initially disabled ones. Play again and see if you get a crash. If you do, then you should disable half of those mods again and see if you get a crash again. Continue with the steps until you narrow down an issue. This is known as a Binary Search, so you can go look up exactly how to go about doing it, since my instructions are kind of sketchy.

 

Of course, if you don't get a crash with either set of mods, then the conflict (if there is one) might be between mods that are not active at the same time. That will require more testing. Also of course make sure that mods you disable also have their masters disabled, and mods that are enabled have their masters enabled. Verify each one so that you can also rule out any master conflicts (though the use of master files is supposed to help eliminate conflicts).

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