tthejokerr Posted June 24, 2012 Share Posted June 24, 2012 i bring my 5 followers onto my asteria and put them all in certain parts of the ship but they get bored and leave, no one else has this problem? it must be so simple of a mod to figure out or console command if there is one. thanks for reading my request :thumbsup: Link to comment Share on other sites More sharing options...
BrabbelKP Posted June 24, 2012 Share Posted June 24, 2012 My home is your home (or something like that) should allow you to tell them to live at any place you want from now on (instead of returning to their vanilla-home when they are dismissed). Link to comment Share on other sites More sharing options...
JanusForbeare Posted June 24, 2012 Share Posted June 24, 2012 (edited) Removing this line from the script "DialogueFollowerScript" would probably do it: pFollowerAlias.RegisterForUpdateGameTime(72) It's found under function FollowerWait. That being said, it sounds like you're using UFO, or something similar, and I don't know what changes he might have made to the follower scripts and factions. It'll probably work, though. Edited June 24, 2012 by JanusForbeare Link to comment Share on other sites More sharing options...
tthejokerr Posted June 25, 2012 Author Share Posted June 25, 2012 My home is your home (or something like that) should allow you to tell them to live at any place you want from now on (instead of returning to their vanilla-home when they are dismissed). i dont have that option probably because im still on the very first version of skyrim :whistling: Link to comment Share on other sites More sharing options...
tthejokerr Posted June 25, 2012 Author Share Posted June 25, 2012 (edited) Removing this line from the script "DialogueFollowerScript" would probably do it: pFollowerAlias.RegisterForUpdateGameTime(72) It's found under function FollowerWait. That being said, it sounds like you're using UFO, or something similar, and I don't know what changes he might have made to the follower scripts and factions. It'll probably work, though.i would like to try this but im not sure i fully understand what your suggesting, where do i go to see and edit the dialoguefollowerscript, if you could explain a little on what to do in the console that would be great, thank you for replying :wacko: Edited June 25, 2012 by tthejokerr Link to comment Share on other sites More sharing options...
JanusForbeare Posted June 25, 2012 Share Posted June 25, 2012 (edited) Unfortunately, it's not something that can be manipulated through the console - you'd have to make a mod for it. However, if you have the CK, then it's easy enough. 1) In the CK, go to the "Gameplay" drop-down menu at the top of your screen, and open the "Papyrus Script Manager". 2) Start typing "DialogueFollowerScript" (minus the quotes) in the box at the top of the window that opens, then select that script when you see it in the list below. Double-click on it. 3) Remove the line I mentioned in my earlier post from the "FollowerWait" function. If you also want to prevent dogs from leaving, consider doing the same thing in the "AnimalWait" function. The names of the functions are clearly indicated in the script, you should be able to find them on your own. 4) Save and close the script, then save your mod. In theory, that should remove the 3 day limit from your followers' wait function. Keep in mind that I haven't tested this myself, and don't know how it might interact with UFO or other follower mods. Edited June 25, 2012 by JanusForbeare Link to comment Share on other sites More sharing options...
tthejokerr Posted June 25, 2012 Author Share Posted June 25, 2012 (edited) Removing this line from the script "DialogueFollowerScript" would probably do it: pFollowerAlias.RegisterForUpdateGameTime(72) It's found under function FollowerWait. That being said, it sounds like you're using UFO, or something similar, and I don't know what changes he might have made to the follower scripts and factions. It'll probably work, though.i would like to try this but im not sure i fully understand what your suggesting, where do i go to see and edit the dialoguefollowerscript, if you could explain a little on what to do in the console that would be great, thank you for replying :wacko:When i double click on dialoguefollowerscript, my computer says it does not know a program than can open the file, update, now i by curiosity i pick creation kit as the program to open the file, and it did not work but now when i click on it to choose another program, nothing happens which means i cannot change the program that opens it. Edited June 25, 2012 by tthejokerr Link to comment Share on other sites More sharing options...
BrabbelKP Posted June 25, 2012 Share Posted June 25, 2012 Sorry, I should have expressed myself a bit better:"My home is your home" is the name of a mod that should so what you want. I'm not sure about the name as I'm not using it myself (and I'm too lazy to search right now). Link to comment Share on other sites More sharing options...
JanusForbeare Posted June 25, 2012 Share Posted June 25, 2012 When i double click on dialoguefollowerscript, my computer says it does not know a program than can open the file, update, now i by curiosity i pick creation kit as the program to open the file, and it did not work but now when i click on it to choose another program, nothing happens which means i cannot change the program that opens it. Scripts can be opened in Notepad - assuming you're on a PC. If double-clicking isn't working, try right-clicking on the script and choosing "Open in External Editor". If that still doesn't work. Create a new (blank) script, save it, then go to your Skyrim/Data/Scripts folder, right-click on the script (It'll be a .PEX file), select "Open With..." and choose Notepad. Link to comment Share on other sites More sharing options...
tthejokerr Posted June 25, 2012 Author Share Posted June 25, 2012 When i double click on dialoguefollowerscript, my computer says it does not know a program than can open the file, update, now i by curiosity i pick creation kit as the program to open the file, and it did not work but now when i click on it to choose another program, nothing happens which means i cannot change the program that opens it. Scripts can be opened in Notepad - assuming you're on a PC. If double-clicking isn't working, try right-clicking on the script and choosing "Open in External Editor". If that still doesn't work. Create a new (blank) script, save it, then go to your Skyrim/Data/Scripts folder, right-click on the script (It'll be a .PEX file), select "Open With..." and choose Notepad.ok, i removed that script line and im going to test it out and i will let you know if it worked. i had a mod that allowed me to have up to 10 followers at once. but the mod spazzed out and my followers will not follow me anymore so i had to go back about 100 saves where i didnt have any followers yet. i cant use ufo because it requires 1.5 or higher version and i never updated . thank you both soo much for helping me figure this out. :thumbsup: Link to comment Share on other sites More sharing options...
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