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My Mod Colonised Freeside


rowtjack07

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Hello reader,

I have started this topic because I wanted to ask some of the very talented mod authors out there for some assistance regarding my mod; Colonised Freeside. Some of you may remember it, but most of you will not.

The purpose of the mod was to make Freeside look more like a shanty town, with new home, NPCs, lights, fires, events and much more. Though the mod gradually got out of hand and now even I, with my fairly powerful PC cannot run it without it overloading the system. So I was hoping that somebody could help me in the following way, for I do not know exactly how I would do this:

Split up Freeside even father, so instead of being in two different world spaces, it would be in four. This way I can split up the amount of data that means to be render by more than half, and therefore complete the mod to it full glory.

 

The only requirements are: Somebody with a powerful PC, otherwise they will be unable to lead the Freeside World spaces in the Geck, for the mod adds allot of data.

 

Sincearly HRomega (Rowtjack07)

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Well that is because it is on the Fallout New Vegas Nexus, nad it is marked as hidden at the moment because it hasn't been edited for a long time. I will make it so you can access the hidden file by giving you permission. Here is a link to the file, just download the file called (For GTA44):

 

http://newvegas.nexusmods.com/mods/38974

 

You can access it now.

Edited by rowtjack07
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With all the mods that "OPEN" Freeside and New Vegas to allow free travel, modding it into four districts seems unwise. Maybe you could create a separate world space or ADD one to WastelandNVMini (or something like that) and make a gate to it somewhere in Freeside that is a dead end now. Then you could copy and paste what you have into separate areas any way you chose and players could "choose" to deal with your divisions rather than being forced to choose between your mod and an open Freeside.
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Well this isn't the purpose of the mod. Colonised Freeside is built around the idea that the Freeside we were given wasn't the Freeside we deserved. When you enter Freeside and walk around its barren streets you hear life, screams, cracking bottles, dogs barking and general talking. Yet who is there,? Two people not saying a word mindlessly walking down the streets never to sleep.

 

This is why Colonised Freeside will never be compatible with Open Freeside, for Open Freeside is happy with the Freeside we were given, and Colonised Freeside isn't.

 

Ultimately the area is suppose to look like a shanty town, and Colonised Freeside is suppose to help make that a reality. So splitting up the North District (the entrance section) into three different sections will not only help make Colonised Freeside a reality, but also aid in many other ways. By splitting up the districts; the effect of dying chaos is given for the area seems destroyed but lively.

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The following are some pictures to give you the idea of what I have done, and if this change is made, I would like for it to become public:

 

http://newvegas.nexusmods.com/images/1225908-1309659379.jpg

 

http://newvegas.nexusmods.com/images/1225908-1309661196.jpg

 

http://newvegas.nexusmods.com/images/1225908-1340811595.jpg

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rowtjack07,

 

Sorry, I am FO3 only for now, I thought it was a FO3 mod, NV is still to noisy for me to move to :)

 

In fact I thought this was a FO3 only forum, my bad.

 

freddy

 

No problem man. :smile:

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