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Another CK update bug?


w0yzeck

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Has anyone else noticed spell/enchantments having messed up time and cost fields? Specifically, a spell/enchantment which does, say, fire damage, will have a default time of 5 seconds if set to 0 seconds, 6 if set to 1, etc. while the cost appears to default to 0. It looks like maybe what should be the spell's cost is getting added into its time instead.
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It sounds like what you have there is a taper duration of 5 seconds in your effect. Is this an issue you are having with a vanilla effect, or one you created yourself? And the time discrepancy you are talking about, you are seeing the time wrong in game in the effects description? Make sure the taper duration is set to zero and get back to me
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Ah, embarrassing. I never noticed before that taper duration is added to the total duration under the spell-making windows. The loss of spell costs also turned out to just be the result of the huge jump in cost between durations of "0" and "1".
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