senterpat Posted June 25, 2012 Share Posted June 25, 2012 I'm working on a perk mod, and I've come across a problem, I'm trying to change the max of some skills, I have a script that works, but I think its sloppy and am wondering if anyone knows of a better way to accomplish this: scn myQuestscript short sav begin gamemode if player.hasperk myperk && player.getPermanentActorValue Science >= 75set sav to 1player.setActorValue to 75 end ifset sav to 0 end Doing this sets it down, but I'm wondering if there's a way to make it so they cant waste skill points at level up. Or even let them use the extra points on the next level up. Link to comment Share on other sites More sharing options...
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