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Modding skill cap maximum


senterpat

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I'm working on a perk mod, and I've come across a problem, I'm trying to change the max of some skills, I have a script that works, but I think its sloppy and am wondering if anyone knows of a better way to accomplish this:

 

 

scn myQuestscript

 

short sav

 

begin gamemode

 

if player.hasperk myperk && player.getPermanentActorValue Science >= 75

set sav to 1

player.setActorValue to 75

 

end if

set sav to 0

 

end

 

 

Doing this sets it down, but I'm wondering if there's a way to make it so they cant waste skill points at level up. Or even let them use the extra points on the next level up.

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