Bartoneye93 Posted October 30, 2018 Share Posted October 30, 2018 Hello, Nexus community! Little about me: I've been around for awhile, but mostly just ghost and have never really posted on the forums. I generally understand the idea of downloading mods through one of the mod managers and I also vaguely understand installing mods manually. Especially since some of them, like Interesting NPCs, require you to download the mod manually and then patch it through mod manager. I'm currently at a loss. I've been trying to use load order guides in combination with Vortex's new use of the LOOT Mod groups system in an attempt to try and square away memory leaks, unnecessary overrides, etc. I was running my game just fine, albeit slightly unstable at times, until I completed the Dawnguard storyline. I was about level 33 and had just fast traveled to Dragon Bridge. When I fast travel anywhere else, or when I enter within range of Solitude, I have a CTD. In game: I've tried leaving followers behind. I've tried dismissing followers entirely. I've traveled by horse instead of fast traveling. I've used the carriage. Everything seems to make me CTD when loading a new cell. So frustrated and annoyed, I thought I would start from scratch, but before I did I wiped my save files and played with the load order. Which is where my new problem comes from: CTD within 5 minutes of launching Skyrim through SKSE. I will attach my load order below and try to attach screenshots of my mods' groups. I can also attach my PC's specs if required. I know the CTD is coming from messing with my load order, but I've changed the group of so many mods I'd have to remove everything and start from scratch to fix it. Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmApachiiHair.esmApachiiHairFemales.esmApachiiHairMales.esmUnofficial Skyrim Special Edition Patch.espCampfire.esmClimatesOfTamriel.esmETaC - RESOURCES.esmFalskaar.esmGray Fox Cowl.esmBSAssets.esmBSHeartland.esmBS_DLC_patch.espSkyUI_SE.esp3DNPC.espSkyrim Immersive Creatures Special Edition.espAlternate Start - Live Another Life.espAmazingFollowerTweaks.espRealisticNeedsandDiseases.espSkyTEST-RealisticAnimals&Predators.espAnimallica.espArs Metallica.espBeards.espClimatesOfTamriel-Falskaar.espClimatesOfTamriel-Interiors-Warm.espClimatesOfTamriel-Nights-L2.espDeadlyCombat.espDeadlySpellImpacts.espDual Wield Parrying_SKSE.espFNIS.espSkyrimSewers.espImmersive Patrols II.espFrostfall.espImmersive Weapons.espLykaiosRace.espPrometheus_BeastSkeletons.espmoonpath.espPeopleAreStrangers.espRaceMenu.espRaceMenuPlugin.espReal Solitude Rocks.espTrueStormsSE.espWetandCold.espXPMSE.espFNISSexyMove.espFNISspells.espOpenFaceGuardHelmetsSSE.espProper Aiming.espRunandwalkpaces.espSMIM-SE-Merged-All.espTorchesCastShadows.espdD - Enhanced Blood Main.espdD-Medium Script Range.espdD-Reduced Splatter Size.espdD-Reduced Wound Size.espRLO - Effects.espRLO - Exteriors.espRLO - Interiors.espRLO - Illuminated Spells.esp3dnpc - Overhual.espArk_Battlemage.espBetter Dynamic Snow.esptpos_ultimate_esm.espRigmor.espClimatesOfTamriel-Dungeons-Darker.espFootprints.espGray Cowl Footprints.espSPTConsistentOlderPeopleSE.esptpos_altstart_02.espOpulentOutfits_2017-SSE AIO.esptpos_falskar_patch_01.esptpos_rlo_exteriors_patch_01.espGray Fox Cowl - Alternative Start.espGray Cowl of Nocturnal - Delayed Start.espGray Cowl of Nocturnal - Less Weight.espGray Cowl of Nocturnal - Unofficial Patch.espGray Fox Flora Overhaul.espGray Fox Cowl_RND_SSE.espicepenguinworldmapclassic.espImproved Eyes Skyrim.espImproved Eyes Skyrim - Serana.espImproved Eyes Skyrim - Vamp.espLeftHandRings - Dawnguard.espLeftHandRings - Enchanted.espNoBSAIProjectileDodge.espRLO - VIS Patch.espsandboxcylinderheight.espSuperbSerana.espTighterBandoliers.espTKDodge.esptpos_lighting_fix_sse_01.espWet&Cold - WaterFix - Addon.espImmersive Citizens - AI Overhaul.espCollegeOfWinterholdImmersive.espETaC - Complete.espLC_BuildYourNobleHouse.espSettlements Expanded SE.espHothtrooper44_ArmorCompilation.espPopulated Cities Towns Villages Legendary.espPopulated Dungns Caves Ruins Legendary.espInigo.espPopulated Forts Towers Places Legendary.espCatKing.espmihailmmaminotaur.espmihailsewerrat.espWWS Followers.espCaesiaFollower.espDogKing.espConvenient Horses.espgarm_sr_no_armor.espDezicrah.espPAN_FollowerPack1.espClaire.espDr_Bandolier.espFollower - Adriana.espFurSet by keung.espR18Pn - Eisen Platte Armor.espFreya.espHothtrooper44_Armor_Ecksstra.espJRMoonpathBrumaPatch.espLeatherBackpackStraps-50.espLeftHandRings.espSimpleLykaiosFollowers.espMadnarLykaios.espPopulated Skyrim Prisons Cells.espRogueArmorHD.espSiblingWip.espSitaFollower.espWalks-In-Shadows_IA_Ban.espOpen Cities Skyrim.espImmersive Citizens - OCS patch.espOCS + Skyrim Sewers.espCWIOCSSEPatch.espRealisticWaterTwo.espRealisticWaterTwo - Waves.espRealisticWaterTwo - Open Cities.espRWT - People of Skyrim Patch.espBruma - Alternate Start.espCH Bruma Patch.espCWIBDSPatch.esptpos_immersive_clit_patch_01.espJRMoonpathtoElsweyrPatch.espETaC - Complete RLO Patch.espethereal_elven_overhaul.espUNP Vanilla Outfits.espCWIOOSEPatchAIO.espEBT - IC PATCH.espLykaiosApachiiPatchFemale.espLykaiosApachiiPatchMain.espLykaiosApachiiPatchMale.espModern Brawl Bug Fix.espRealisticNeedsandDiseases_Frostfall Patch.espRLO - IC Patch.espTSCoT.espTrueStorms_Wet&Cold_Patch.espUnique Uniques.esp As for my PC, it's got:i7-7700k Kaby-Lake CPU @ 4.2GHzGTX 1060 (msi) 6gb GPU4x8 DDR4 3200 for 32gb RAM120gb SSD2tb HDDx2 MSI Optix MAG24C 144hz displays at 1080p850w Power supply Pretty sure it's not my PC that's the problem. So I'm imploring the help of anyone who's willing to take a moment and explain where I went astray.I appreciate it, in advanced, and find myself a little humbled because I usually try to figure this kind of thing out entirely by myself. EDIT: IMGUR Link for Screenshots: https://imgur.com/a/LLdP9fT Link to comment Share on other sites More sharing options...
Algabar Posted October 30, 2018 Share Posted October 30, 2018 If I understood correctly, you used the LOOT categories in Vortex' "plugins" window to kinda sort your mods. That's not what you should do. These categories are for experienced users only, who know the system and the impacts of assigning mods to certain categories. Unless you're absolutely shure you know what you're doing and why, I'd strongly suggest to leave those categories alone. If you want to keep track of your mods and have an easier time finding things, you can use the categories in the "mods" window. They're based on Nexus' categories, but basically they're just an internal sorting system - unlike the LOOT categories, which will influence your load order. There are definitely flaws in your load order. E.g. "Alternate Start" is WAY too high. It must be loaded last or at least as low as possible. If you just let LOOT (or the sorting option of Vortex, which is based on LOOT) do its job, errors like this wouldn't occur. ALso, you definitely NEED a conflict resolution patch with such a large load order. Use a "bashed patch" from Wrye Bash or (IMHO even better) a "smashed patch" created with "Mator Smash". In general, you got all the good, memory heavy, complex and potentially "dangerous" stuff: Multiple large scale new land mods, lots of mods adding NPCs, massive changes to wildlife, Open Cities and other town overhauls... Having SOME of these kind of mods is fine, using them all together might cause issues. To be clear: I'm not blaming any of the mods I mentioned for anything. They work and are great mods on their own. But there's a point, when a game gets simply "overmodded". IMHO, you've reached that point. It's also this combination of large and complex mods, that makes troubleshooting very difficult. Often it's not "that one mod", but a combination of mods (which are otherwise totally fine), that makes a game crash... Sorry to say, but I'm not sure, if your issues can be corrected without building up your load order again from the ground. It's also important to only add mods piece by piece (2 or 3, maybe 5 at a time). Then run LOOT (or Vortex' sorting option) and TEST. If you have issues, get them straight before installing anything new. I know, it takes time and all. But that's the only way to build up large (and stable) load orders... Link to comment Share on other sites More sharing options...
Bartoneye93 Posted October 30, 2018 Author Share Posted October 30, 2018 If I understood correctly, you used the LOOT categories in Vortex' "plugins" window to kinda sort your mods. That's not what you should do. These categories are for experienced users only, who know the system and the impacts of assigning mods to certain categories. Unless you're absolutely shure you know what you're doing and why, I'd strongly suggest to leave those categories alone. If you want to keep track of your mods and have an easier time finding things, you can use the categories in the "mods" window. They're based on Nexus' categories, but basically they're just an internal sorting system - unlike the LOOT categories, which will influence your load order. There are definitely flaws in your load order. E.g. "Alternate Start" is WAY too high. It must be loaded last or at least as low as possible. If you just let LOOT (or the sorting option of Vortex, which is based on LOOT) do its job, errors like this wouldn't occur. ALso, you definitely NEED a conflict resolution patch with such a large load order. Use a "bashed patch" from Wrye Bash or (IMHO even better) a "smashed patch" created with "Mator Smash". In general, you got all the good, memory heavy, complex and potentially "dangerous" stuff: Multiple large scale new land mods, lots of mods adding NPCs, massive changes to wildlife, Open Cities and other town overhauls... Having SOME of these kind of mods is fine, using them all together might cause issues. To be clear: I'm not blaming any of the mods I mentioned for anything. They work and are great mods on their own. But there's a point, when a game gets simply "overmodded". IMHO, you've reached that point. It's also this combination of large and complex mods, that makes troubleshooting very difficult. Often it's not "that one mod", but a combination of mods (which are otherwise totally fine), that makes a game crash... Sorry to say, but I'm not sure, if your issues can be corrected without building up your load order again from the ground. It's also important to only add mods piece by piece (2 or 3, maybe 5 at a time). Then run LOOT (or Vortex' sorting option) and TEST. If you have issues, get them straight before installing anything new. I know, it takes time and all. But that's the only way to build up large (and stable) load orders... I definitely appreciate your in-depth reply. A part of me figured I was pushing the limits with what I had installed, but I silenced those doubts and just jumped into it anyway. I'll rethink what mods I chose and consider what I really want and don't want and rebuild my load order from the ground up like you suggested. As it turns out, you're right. I don't have a lot of experience in the technical side of it and so I hadn't even considered that maybe my game was unstable simply by the virtue of what I was trying to accomplish. So thank you. Link to comment Share on other sites More sharing options...
beantownfan73 Posted October 30, 2018 Share Posted October 30, 2018 If I understood correctly, you used the LOOT categories in Vortex' "plugins" window to kinda sort your mods. That's not what you should do. These categories are for experienced users only, who know the system and the impacts of assigning mods to certain categories. Unless you're absolutely shure you know what you're doing and why, I'd strongly suggest to leave those categories alone. If you want to keep track of your mods and have an easier time finding things, you can use the categories in the "mods" window. They're based on Nexus' categories, but basically they're just an internal sorting system - unlike the LOOT categories, which will influence your load order. There are definitely flaws in your load order. E.g. "Alternate Start" is WAY too high. It must be loaded last or at least as low as possible. If you just let LOOT (or the sorting option of Vortex, which is based on LOOT) do its job, errors like this wouldn't occur. ALso, you definitely NEED a conflict resolution patch with such a large load order. Use a "bashed patch" from Wrye Bash or (IMHO even better) a "smashed patch" created with "Mator Smash". In general, you got all the good, memory heavy, complex and potentially "dangerous" stuff: Multiple large scale new land mods, lots of mods adding NPCs, massive changes to wildlife, Open Cities and other town overhauls... Having SOME of these kind of mods is fine, using them all together might cause issues. To be clear: I'm not blaming any of the mods I mentioned for anything. They work and are great mods on their own. But there's a point, when a game gets simply "overmodded". IMHO, you've reached that point. It's also this combination of large and complex mods, that makes troubleshooting very difficult. Often it's not "that one mod", but a combination of mods (which are otherwise totally fine), that makes a game crash... Sorry to say, but I'm not sure, if your issues can be corrected without building up your load order again from the ground. It's also important to only add mods piece by piece (2 or 3, maybe 5 at a time). Then run LOOT (or Vortex' sorting option) and TEST. If you have issues, get them straight before installing anything new. I know, it takes time and all. But that's the only way to build up large (and stable) load orders...Hey there. I'm a noob when it comes to mods and load order. I have wrye bash and it said something about merging some mods/plugins into a bashed patch. How is this done? I didn't see an option to do it and I don't want to play around with stuff I don't have any clue about. Link to comment Share on other sites More sharing options...
beantownfan73 Posted October 30, 2018 Share Posted October 30, 2018 I auto sort my plugins using vortex and it still put some stuff in places they shouldn't be. Then I have to manually set the load order. Link to comment Share on other sites More sharing options...
Bartoneye93 Posted October 30, 2018 Author Share Posted October 30, 2018 I auto sort my plugins using vortex and it still put some stuff in places they shouldn't be. Then I have to manually set the load order. I noticed that, too. Like alternate start and Open Cities are apparently supposed to go near/at the bottom, but it auto sorts them higher up in their own categories. As far as Wrye Bash goes, you find the BashedPatch.esp in the plugin list in Wrye Bash and right click it. It should have an option that says to rebuild patch. Click that, and you might get a text box saying "These mods need to be disabled to create the bashed patch." That's fine. Click "Ok" and continue. Next will be another contextual box. Click near the bottom where it says "Build Patch". Sort your load order, again, run FNIS (if you're using it) and then launch the game through SKSE like normal. Link to comment Share on other sites More sharing options...
beantownfan73 Posted October 31, 2018 Share Posted October 31, 2018 Thanks for the help, much appreciated! Link to comment Share on other sites More sharing options...
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