XanAlderon Posted August 15, 2008 Share Posted August 15, 2008 On the construction set I have been creating doors to cells I create but sometimes a problem occurs.At some point even if I did everything right the door wont teleport and instead when using the door you will end up teleporting next to a display case in the cell I specify. I fix the door but it keeps happening no matter how many times I try to fix it. Also sometimes no matter what I do the doors dosen't teleport to cell I have commandedit to. Instead I end up at Abandoned mine no matter how many times I fix it. This is very annoying and please if anyone has heard of this problem please contact meat [email protected] or maybe I'm just very unlucky Thanks if you at least try!! -XanAlderon Link to comment Share on other sites More sharing options...
Sonck Posted August 16, 2008 Share Posted August 16, 2008 be sure u specify which door in the cell. i always give my door names like roomAtoRoomB or rooAtoOutside so its easy to select which door i need, or you could just use the select in render window buttonand i to have the abandoned mine problem. its because its the first name in the list you can select. its pretty annoying because i always want a clean .esp therefor no cells may be changed except my own cells (a "*" comes after the name of the cell when you edit it => "abandoned mine *"). to prevent this i make a new cell and name it AAAAAA, so that cell will be on top of the list. and since there are no doors in it, you cant "accidentally" check the wrong door (the cs sometimes select it automatically).when my mod is finished, i delete the AAAAA cell, and my esp "clean" as for the display cases, according to the CS they are doors to. hope this helps you Link to comment Share on other sites More sharing options...
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