RobinHood2005 Posted November 1, 2018 Share Posted November 1, 2018 Hey, I have a small issue. In my Fallout New Vegas game, I sometimes get this glitch while sprinting which causes my character to sprint infinitely without stopping no matter what, or consuming AP. When I get this glitch, I often cannot do anything to stop my character from sprinting and am unable to view my Pip Boy or access the menu by pressing Escape. The glitch usually stops after about 15-20 seconds, however, but is very annoying. I use the following mods: 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b Interior Lighting Overhaul - Core.esm 12 c ELECTRO-CITY - CompletedWorkorders.esm 13 d AWorldOfPain(Preview).esm 14 e ELECTRO-CITY - Highways and Byways.esm 15 f NVStripOpen.esm 16 10 AWOPDeadMoney.esm 17 11 Interior Lighting Overhaul - L38PS.esm 18 12 Project Nevada - Core.esm 19 13 Project Nevada - Equipment.esm 20 14 More Perks.esm 21 15 Project Nevada - Rebalance.esp 22 16 Project Nevada - Cyberware.esp 23 17 NevadaSkies.esm 24 18 SolidProject.esm 25 19 Weapons.of.the.New.Millenia.esm 26 1a SomeguySeries.esm 27 1b YUP - NPC Fixes (Base Game + All DLC).esp 28 1c Real Recoil.esp 29 1d Sit Anywhere.esp 30 1e The Mod Configuration Menu.esp 31 1f The Weapon Mod Menu.esp 32 20 Vurt's WFO.esp 33 21 EVE FNV - ALL DLC.esp 34 22 WeaponModsExpanded.esp 35 23 IMPACT.esp 36 24 Project Nevada - IMPACT.esp 37 25 dD - Enhanced Blood Main NV.esp 38 26 WMX-ArenovalisTextures.esp 39 27 More Perks Update.esp 40 28 WMX-DLCMerged.esp 41 29 CNR_Beta.esp 42 2a StripOpenMain.esp 43 2b FNV Realistic Wasteland Lighting - All DLC.esp 44 2c AWOPDeadMoneyVendorPatch.esp 45 2d ADAM Complete.esp 46 2e ADAM - MERGE.esp 47 2f MojaveSandyDesert.esp 48 30 NewVegasBounties.esp 49 31 NewVegasBountiesII.esp 50 32 1nivVSLArmors.esp 51 33 1nivPNSLPatch.esp 52 34 ADAM - Trooper Gloves.esp 53 35 AWOP Interim Fixes.esp 54 36 WMX-EVE-AllDLCMerged.esp 55 37 AWOP-WMX-EVE AllDLCMerged.esp 56 38 WMX-ModernWeapons.esp 57 39 B42Inertia.esp 58 3a Boacombat2glove.esp 59 3b NukaCola-Ojo.esp 60 3c CAGE 1.9.3.2.esp 61 3d DK Caucasians.esp 62 3e FOVSlider.esp 63 3f boa ncrpahelmet.esp 64 40 ILO - Nevada Skies Patch.esp 65 41 Readius_NV.esp 66 42 NoBackpack_CyberDog.esp 67 43 Interior Lighting Overhaul - Ultimate Edition.esp 68 44 ILO - A World of Pain.esp 69 45 NevadaSkies - Ultimate DLC Edition.esp Link to comment Share on other sites More sharing options...
dubiousintent Posted November 2, 2018 Share Posted November 2, 2018 That's a twist. Usually people complain about not getting to sprint at all.Either way, this is usually a "key binding" problem. From Gribbleshnitbit8, one of the PN and NVSE authors: Two things can happen. Sometimes the sprint scripts crash. The solution is to turn the feature off, save and exit the game, then reload and restart it. This clears all instances out of memory, and then restarts the managing quest, usually fixing the problem.The other issue is that sometimes it remaps or even completely unbinds the walk/run key. So check in your control settings to make sure that walk/run is bound to whatever key you had it set to. It's a rare bug, but does happen. If you're wondering why in the world it unbinds it, it's due to the way the sprint feature works, otherwise you'd actually wind up just walking.Please see the 'Issue: How to determine what keystrokes are being passed' entry under the 'Solutions to Control problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" article. That will let you know if you are actually sending the "left" <Shift> key as intended. (Yes, the left and right <Shift> keys send different scan codes and can be distinguished between. I don't recall which PN is expecting, but that is a possibility.)That same "Solutions to Control problems" section has some other things you should check.Please see the wiki "HUD-UI-Menu issues" article. The "install order" of your HUD-UI-Menu" mods can make a difference. In particular you need to account for the older version of MCM included with PN, and the separate, later version you have installed.* You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.If all else fails, I have seen some reports of other issues between PN and "Solid Project". You might check SP's comments to see if anyone else has reported any issue with "sprinting".-Dubious- Link to comment Share on other sites More sharing options...
RobinHood2005 Posted November 5, 2018 Author Share Posted November 5, 2018 That's a twist. Usually people complain about not getting to sprint at all. Either way, this is usually a "key binding" problem. From Gribbleshnitbit8, one of the PN and NVSE authors: Two things can happen. Sometimes the sprint scripts crash. The solution is to turn the feature off, save and exit the game, then reload and restart it. This clears all instances out of memory, and then restarts the managing quest, usually fixing the problem. The other issue is that sometimes it remaps or even completely unbinds the walk/run key. So check in your control settings to make sure that walk/run is bound to whatever key you had it set to. It's a rare bug, but does happen. If you're wondering why in the world it unbinds it, it's due to the way the sprint feature works, otherwise you'd actually wind up just walking.Please see the 'Issue: How to determine what keystrokes are being passed' entry under the 'Solutions to Control problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" article. That will let you know if you are actually sending the "left" <Shift> key as intended. (Yes, the left and right <Shift> keys send different scan codes and can be distinguished between. I don't recall which PN is expecting, but that is a possibility.) That same "Solutions to Control problems" section has some other things you should check. Please see the wiki "HUD-UI-Menu issues" article. The "install order" of your HUD-UI-Menu" mods can make a difference. In particular you need to account for the older version of MCM included with PN, and the separate, later version you have installed. * You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. If all else fails, I have seen some reports of other issues between PN and "Solid Project". You might check SP's comments to see if anyone else has reported any issue with "sprinting". -Dubious-Thank you for your reply. I haven't experience this glitch since writing this post. If anything else happens, I'll mess around with the sprint mods/features that I have installed. Link to comment Share on other sites More sharing options...
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