yojeff Posted November 3, 2018 Share Posted November 3, 2018 I have installed a mod for new clothes, and the textures are not showing.The mod that is not working is : CanadianIce Gowns for HGECI have tried to compare to another clothing mod that works.The mod that works is : Netherweave Robe for HGECBoth are for HGEC body, which I have installed.Pics on imgur.com/a/NjvCFOeThe first pic is the Neatherweave Robe, which works.Then I have- The Ice Gown on a Partner from the Partners mod- On a NPC from Weye- The vendor from the mod (She wears one of the dress)- On a vanilla NPC.If I look at the two mods :- The definitions in the Construction Set look similar. see pic- Both nif files show up fine in NifSkope. see pic(In Options, I defined the path to my Oblivion install)( Both folders of textures are present when I look in the Windows Explorer)(\Data\Textures\Gizmodian\Netherweave)(\Data\Textures\IceGowns)- All *.dds show up fine in Paint.net (see the icons at the top) see picBut in Oblivion, the Netherweave dress is ok, while the Ice Gown is not.For the Ice gown, lower-res textures are provided, and I installed them (before taking the pics in this post).The size went from 1025 ko to 257 ko.For the Netherweave, the size is 1025 ko. They work fine.I am baffled.If somebody would have any idea, or expressions to google (English is not my first langage)...Thanks! Link to comment Share on other sites More sharing options...
leonardo2 Posted November 3, 2018 Share Posted November 3, 2018 How did you installed the CanadianIce Gowns for HGEC mod? Was it with OBMM or was it with BAIN in Wrye Bash? Link to comment Share on other sites More sharing options...
yojeff Posted November 3, 2018 Author Share Posted November 3, 2018 In Wrye Bash. Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted November 5, 2018 Share Posted November 5, 2018 Hmm, what texture resolution have you set up inside your game? (low, medium, high, etc.) The garbs aren't completely invisible, so it's neither missing normalmaps nor a wrong texture path.It's looking rather like a texture without mipmaps being used in a lower than max resolution, which makes the game use the 2nd size from the mipmaps instead of the original size, and when there are no mipmaps that's an issue. Could be the mod just isn't compatible with lower than max texture resolution settings due to this simple oversight.Sadly you can't check the DSS for that detail with Paint.NET. There was another tool, DDS Inspector?, which could do that, but I can't remember the details anymore or know what or where it was. Link to comment Share on other sites More sharing options...
yojeff Posted November 5, 2018 Author Share Posted November 5, 2018 I was playing on Medium. Using the Large setting fixed the problem. (After google told to use saveini to save the settings). Thanks for the comment about mipmaps. I'll read about them. JF Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted November 6, 2018 Share Posted November 6, 2018 As you already have Paint.NET and are able to import/export DDS files, you should also be quite able to fix the texture yourself, simply by importing them once, then exporting again as DDS but with mipmaps enabled this time. I think these dresses will need DXT-5 compression format instead of DXT-1, with alpha channel/transparency, as back then a lot of clothing mods introduced holes in items not through intricate mesh work but transparent sections in textures instead,generate mipmaps should definitely be on, and I "think" the rest of the settings is already fine by default, but I'm not 100% sure. I'll see if I can find a more detailed explanation of which DDS settings are needed for the game, but I can't promise it. Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted November 7, 2018 Share Posted November 7, 2018 Well, I only have the German version texts, so my translation will be more guessed than anything factual, but these are the options/settings I use when exporting textures like these: DXT5 (interpolated alpha) - like I saidCompression type: Iterative Adaption - the 3rd optionError metric: PerceptiveMore options:Generate mip mapsBilinear And those are not at all the standard values like I previously claimed. But re-saving with these should fix it for all texture resolutions. By all means though make backups! Link to comment Share on other sites More sharing options...
yojeff Posted November 14, 2018 Author Share Posted November 14, 2018 Thanks! Link to comment Share on other sites More sharing options...
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