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Adding radiant quests to extend story lines


Guest deleted2588518

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Guest deleted2588518

So I'm new to modding Skyrim. Did a bit of modding in FO3/NV but never with quests. I'm looking to extend the required quests you need to complete in the different factions so that it takes a bit longer to become the 'Guild Master'. I think its rather odd how you can walk into the Thieves Guild and in two or three quests you're already in charge of the place. Or after joining the Companions, you manage to gain their trust and enter the inner circle after two rather short and easy quests. Become the Listener of the Dark Brotherhood with almost zero effort... I want to change this.

 

I'm looking for a way to extend the required radiant quests required between each story piece so that it feels more like you are actually earning your place in that faction. Something akin to the old Daggerfall, Oblivion system where you had to spend a serious amount of time doing side quests before that faction would offer you an advancement. I've cracked open the CK and poked around in the quests section and found that they are numbered but don't seem to have any requirements as to how many quests you need to complete before you're sent on the next story quest. So I'm going to assume that the quests are just one large chain. My goal is to add links to that chain. A lot more links.

 

Anyone have any advice as to this sort of thing? I'm in a bit over my head but really want to do this mod. If it turns out well I'll be more then happy to drop it here on Nexus for everyone to use.

 

Thanks in advance.

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