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Posted (edited)

Hi!!

 

So I decided to do this and I discovered that the ring was on the main mesh but was missing from the 1st person mesh. So I copied the branch from the main mesh and pasted branch in the 1st person mesh under the main node. I had to adjust the x and y values a little, it shows up in game and here is the problem, it stays attached to the axe when its drawn from the sheathed position.

 

here is a link to the turtorial that I used:

 

http://cs.elderscrolls.com/index.php/Making_New_Armor_Using_NifSkope

 

 

Can anyone tell me how to fix this?

Edited by vipermkii
Posted

Basically it must be under the "scb" node to stay at the hip.

 

You can make a new nod as a parent for the scabard, and it will be the one called "scb", and then put the ring node and whatever else you need under that too. That's how I made composite scabards like the daisho,

Posted (edited)

Basically it must be under the "scb" node to stay at the hip.

 

You can make a new nod as a parent for the scabard, and it will be the one called "scb", and then put the ring node and whatever else you need under that too. That's how I made composite scabards like the daisho,

 

Thanks, that fixed it.

Edited by vipermkii
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