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Posted
I liked Robbaz's walrus so much, I had to find the mod he used, only to come to the likely conclusion that he made it himself. So I looked up a few follower tutorials, and my walrus is set up to be a follower. The only problem is, I can't talk to him. After that I did exactly what I did with the walrus, except for a human this time, and sure enough he was able to follow me, and was compatible with the UFO mod. So do I need a script for the walrus so it acts like a follower or is there something I'm doing wrong?
Posted
Your mod will need to have dialog in a quest that will allow you to tell the follower what to do. The dialog infos have result scripts that change variables that your custom AI packages you placed on the walrus use. There are no such quests with such dialog and such result scripts in the vanilla game for walruses, only for dogs. So you will need to make a new quest or add to an existing one. You can pretty much just copy the format used for an existing follower from the base game or from a mod. Your walrus race will need to be set up so that dialog is possible, and it will have to be set to a new voice type. Your custom dialog infos will use this custom voice type.
Posted
So if I copy the quest format from Benor (A guy in Morthal you brawl with to get as a follower), or a dog, I can set it up for the walrus and use it so the walrus acts as a follower?
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  • 1 year later...
Posted

Did you manage to find a decent Walrus mod? I've got one but I can't ask him to do something for me, it's missing dialogue and I have no idea how to add it on the creation kit :(

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