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Alchemy Overhaul


Josephrose

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The original alchemy system seems decent, BUT. Basicly it's too easy, and then doesn't really do what you wanted it to do anyways.

 

1- My biggest complaint is the fact that they come out so random. After I create 15 health regen, I have 4 different types. I want a whole stack so I can hotkey man! 4 types is just annoying. Same with poisons and so on.

 

2- I don't mind adding a poison to each arrow, but a melee weapon should have seperate poisons, lasting 5 min or so. (these should take more mats)

 

3- I like the idea of fear poison, but creatures under lvl 5? or 11? it always seems stupid low. make the potions cost more mats, but work on high lvls! Then you will want to use it, and feel rewarded.

 

4- Durations need increasing on most potions IMO. (I saw something like this on steam, but it should be part of this mod i'm immagining.

 

Basicly I want alchemy to be complex, but actually rewarding, and fun when complete. Not a s*** pile of mixed garbage, including worthless "scares lvl 5s" junk.

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