Jump to content

Having trouble with custom races using Skyhair on custom NPCs.


Guest Messenjah

Recommended Posts

Guest Messenjah

So I've been working on a mod that involves a lot of custom animations and we have decided to go the route of using custom races for at least part of the project for the npc's that will only use specific animations for specific characters. I duplicated each of the human races, gave it a custom name, added them to the form lists from what I could tell, but I still do not get any default hair for each race, so I assume I must be missing a form list.

 

Anydangway, what my final goal was, was to use Skyhair for many of these characters as well. Unfortunately, I'm finding that I get a weird bug where I have a color/shader miss-match between the head and the body and my cell reports a weird error relating to shaders. I've tried doing the ctrl+F4 approach, where you export the custom npc's head and then delete the textures and save the file but I haven't had much luck with this approach. Not only that but we have multiple guys working on this in shifts so the version number changes a lot. Thus, with the version number changing so often, it may not be able to locate the appropriate folders.

 

 

Anyone have a solution or a fix that they can suggest? I'm almost thinking about just pulling Skyhair for now if I can figure out what FormList that I am missing from my custom races. Then I will either add an esp patch later with it or release Skyhair in the final version using an ESM file.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...