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Custom head meshes w facial animations?


calubri

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I haven't really found any very useful resource on this, I found a .tri file importer and exporter, but the tutorial is way too short and is missing some vital steps, because my custom mesh will have distorted facial expressions in Ck both when using vanilla tris or custom tri with its own manually applied shape keys. Can anyone give me directions on this? Another tutorial? I am bad at finding things using google, so I didn't come across anything useful yet, but I know it's possible, as I've seen some custom head examples, though mostly or only from authors in eastern countries.
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