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Skyrim movie help "Force NPC to talk"


spaz31

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I'm currently working on a Skyrim Movie. I'm almost ready for production except I've been doing research on how to force a NPC to talk through console commands or at least get their lips to move so I can edit in voices later. Does anyone have a solution?
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I get my NPCs to talk by holding their feet over the fire. :laugh:

 

Why don't you use the CK?

 

I use the CK for other purposes. I've made a green screen room for visual effect purposes and created it using CK and retexturing wall models in photoshop and so on. I've also made scenes for marching armies and battle scenes in CK. I want to be ingame and select a NPC and use a console command to make their lips move or say something so I can voice over them during editing. Anyone got any suggestions?

 

You can see my previous work on Youtube

Edited by spaz31
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That's some nice work you got there. Thanks for the link. I watched two of them. I'll look at the rest of it later. If I find a tool like you're looking for I'll let you know. Please keep me updated on your progress, I might want to use your talents in making me a video for my quest mod when it's done, (Recruit More Blades - SkyHavenTempleEnhanced).
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That's some nice work you got there. Thanks for the link. I watched two of them. I'll look at the rest of it later. If I find a tool like you're looking for I'll let you know. Please keep me updated on your progress, I might want to use your talents in making me a video for my quest mod when it's done, (Recruit More Blades - SkyHavenTempleEnhanced).

 

I'd like to make a video of your mod when its done. I'm still researching on my current issue, if I can solve this issue I can start on the movie.

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I seriously recommend just putting your dialogue in as a scene. Then run through it a few times filming from the different angles that you need. You can learn about scenes and setting up dialogue from the wiki, it's fairly simple.

 

I'd provide a link for you, but the wiki appears to be down right now. Just go to the tutorials and do 'scenes'. It's like the 3rd or 4th one in their quest tutorial section.

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I seriously recommend just putting your dialogue in as a scene. Then run through it a few times filming from the different angles that you need. You can learn about scenes and setting up dialogue from the wiki, it's fairly simple.

 

I'd provide a link for you, but the wiki appears to be down right now. Just go to the tutorials and do 'scenes'. It's like the 3rd or 4th one in their quest tutorial section.

 

There is a "Say" command through console that will make the NPC say something without having to use dialogue menu. I believe your suppose to select the npc then type "Say TopicID". I'm now researching what TopicID is. Though I tried this before and did not work because of invaild Topic ID.

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It depends on how much you care about whether the characters' lips match what they're saying. Some NPCs say things when you activate them without entering a full dialogue menu; Maiq the Liar springs to mind. If you select them in the console by clicking on them, you can then go wherever it is you're shooting the scene and type "moveto player" to bring said NPC to your location. Then you can position your player in front of them, greet them, and they'll say their menuless dialogue. If they wander too much, you can turn the game's AI off, though I'm not sure whether that affects them talking.

 

It could actually be much easier for you to use the CK, though I doubt a fully scripted scene would be necessary. All you'd have to do is make your own copy of an NPC without a dialogue menu. You could control what this NPC looks like, and if you record the dialogue you'd like them to have, you can simply replace their dialogue topics with whatever you want them to say. If you make their assigned line their only dialogue topic, every time you greet them in game, they will repeat the same line, so you can do as many takes as you want. Scripted scenes are only strictly necessary if you want the dialogue to take place without any intervention from you ingame. If you need it to be a continuous shot, you'll probably have to script it; if not, there's no reason you couldn't just record them saying their lines individually and have them voiced by the actual characters. Not only will this look a lot better than attempting to lipsynch to other dialogue, but it will save you the trouble of trying to synch the words in editing.

 

Good luck. Machinima is hard. :happy:

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