Kratius Posted August 16, 2008 Share Posted August 16, 2008 I just want the shopdoors to be opened when the shopkeeper is in and the doors back closed when he's out. I tried to make the packages first myself but it failed (the doors kept being locked), then I just copied an existing package from a shopkeeper in the game already (by bethesda themselves) and just renamed it and changed the hours. Yet with the same result; the doors won't get open... Packages:------------ Service; -->original package: ID: aaaServicesEditorLoc8x12LockAtEnd Package Type: Travel Flags: Continue if PC near, Offers Services Door Flags: When At Location 'Unlock Doors' checked, At PAckage End 'Lock Doors' checked Shedule: Time 8 Duration 12 Location: Near Editor Location, Radius 0 --> altered package: ID: THCServicesShopkeeper Package Type: Travel Flags: Continue if PC near, Offers Services Door Flags: When At Location 'Unlock Doors' checked, At PAckage End 'Lock Doors' checked Shedule: Time 10 Duration 4 Location: Near Editor Location, Radius 0 Shopdoors: Reference Editor ID: THCShopdoorExterior Locked checked: Level 'Needs a key' , Key 'THCShopkeeperkey' Teleport checked: Cell THCShopStandAndFight , Reference 'THCShopStandAndFight' 'THCSHopdoorInterior' Does someone knows what to do? I've already remade the whole bunch three times now... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.