Jump to content

Package problem


Kratius

Recommended Posts

I just want the shopdoors to be opened when the shopkeeper is in and the doors back closed when he's out. I tried to make the packages first myself but it failed (the doors kept being locked), then I just copied an existing package from a shopkeeper in the game already (by bethesda themselves) and just renamed it and changed the hours. Yet with the same result; the doors won't get open...

 

Packages:

------------

 

 

Service;

 

-->original package:

ID: aaaServicesEditorLoc8x12LockAtEnd
Package Type: Travel
Flags: Continue if PC near, Offers Services
Door Flags: When At Location 'Unlock Doors' checked, At PAckage End 'Lock Doors' checked
Shedule: Time 8	Duration 12
Location: Near Editor Location, Radius 0

--> altered package:

ID: THCServicesShopkeeper
Package Type: Travel
Flags: Continue if PC near, Offers Services
Door Flags: When At Location 'Unlock Doors' checked, At PAckage End 'Lock Doors' checked
Shedule: Time 10	Duration 4
Location: Near Editor Location, Radius 0

 

Shopdoors:

 

 

Reference Editor ID: THCShopdoorExterior
Locked checked: Level 'Needs a key' , Key 'THCShopkeeperkey'
Teleport checked: Cell THCShopStandAndFight , Reference 'THCShopStandAndFight' 'THCSHopdoorInterior'

 

Does someone knows what to do? I've already remade the whole bunch three times now...

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...