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Previews for 'Decals'


Kurohux

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So at the moment, I'm looking to add some custom letters for more signage options in workshop mode for my mod. I already had a smaller, custom, one sided 'decal' object (which is to say a static object that's supposed to be an actual sticker in game to post on walls & things), so I took that same mesh, flipped it to be portrait instead of landscape & changed the uvs/material to one of the existing sort of 'font' textures in the vanilla game (specifically the handpainted sign used for a lot of the diamond city messaging), going letter by letter to get the full alphabet.

 

The problem I'm running into is that while the transform & everything's set the exact same, the original object has a preview in both CK & in game, but the letters don't. And it's frustrating given the multitude, trying to go in letter by letter. And while I could maybe try to throw in some other kind of less descript icon, I don't really understand why the original shows up & the new stuff doesn't. All I did was spin the mesh in NifSkope & resize things so they weren't stretched. And I'm asking as I'd like to do more of these but would also like to mitigate the amount of fixes if it's something I missed & have to do across the board.

 

Would it be a matter of alpha?

 

Thanks!

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I think it has to do with the material itself. There's a 'decal' & 'decal no fade' that are both toggled on for the default version of this material. I tried toggling it off. And while I suddenly get a blacked out preview, the in-game workshop item has the alpha's outline, but places invisibly. Anyone have any idea what I have to toggle here?

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