Kurohux Posted November 8, 2018 Share Posted November 8, 2018 So at the moment, I'm looking to add some custom letters for more signage options in workshop mode for my mod. I already had a smaller, custom, one sided 'decal' object (which is to say a static object that's supposed to be an actual sticker in game to post on walls & things), so I took that same mesh, flipped it to be portrait instead of landscape & changed the uvs/material to one of the existing sort of 'font' textures in the vanilla game (specifically the handpainted sign used for a lot of the diamond city messaging), going letter by letter to get the full alphabet. The problem I'm running into is that while the transform & everything's set the exact same, the original object has a preview in both CK & in game, but the letters don't. And it's frustrating given the multitude, trying to go in letter by letter. And while I could maybe try to throw in some other kind of less descript icon, I don't really understand why the original shows up & the new stuff doesn't. All I did was spin the mesh in NifSkope & resize things so they weren't stretched. And I'm asking as I'd like to do more of these but would also like to mitigate the amount of fixes if it's something I missed & have to do across the board. Would it be a matter of alpha? Thanks! Link to comment Share on other sites More sharing options...
Kurohux Posted November 9, 2018 Author Share Posted November 9, 2018 I think it has to do with the material itself. There's a 'decal' & 'decal no fade' that are both toggled on for the default version of this material. I tried toggling it off. And while I suddenly get a blacked out preview, the in-game workshop item has the alpha's outline, but places invisibly. Anyone have any idea what I have to toggle here? Link to comment Share on other sites More sharing options...
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