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Skyrim armor modelling problem


Timmy19992

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Hello, i am sure someone had similar problem as me, but i searched on Google for about an hour and didn't find anything specific why i cant get my armor into game. It seam i can get armor into game and just get this:

http://cloud-2.steampowered.com/ugc/594722812893854741/FBE02B33DA7E52063372A6227E361B60231E963D/

 

Now as far is get it this is texture problem? But I'm not sure where to look, what to fix and so on. I would rely appreciate if someone will take his time to answer and help me with this problem, even a link to a topic with this specific problem would be helpful cause i can't get anything like mine when i search.

 

Here are also screenshots of nifskope and creation kit:

http://file.si/view/full/63874_biqxj

http://file.si/view/full/63875_hwynf

http://file.si/view/full/63876_c81q5

 

Hope i provided correct parts of nifskope, if necessary ill upload even some other if someone will suspect a problem elsewhere.

 

Ty very much in advance,

 

Timmy

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It would be better if you clicked and showed us the following:

 

2 NiTriShapeData

3 BSDismembermentSkinInstance

->In the 2nd window beneath where this is shown, expand the path that says "Partitions."

 

Also off the top of my head, it looks like in the "6 BSLightingShaderProperty" second window you don't have SF_Skinned for the Shader Flags 1 box. If the model isn't skinned to the rig it won't show up properly.

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Okay in [2 NiTriShapeData] go to [Has Vertex Colors] and change it from [No] to [Yes]. Then go to [3 BSDismembermentSkinInstance] and change [sBP_32_Body] to the number [131]. Also, I don't know if it's a region thing or if you're setting these values yourself, but in your [6 BSLightingShaderProperty] I've never seen or heard of the options [sLSF_Specular] and the like. Here's what I usually have in those option boxes:

 

http://img233.imageshack.us/img233/2016/example00.jpg

 

Hope this helps.

 

Edit:

 

Actually, I just realized the 'problem.' There's no real difference, it's just the naming. SLSF_Specular is no different than SF_Specular. Just use the values I showed in the picture and you should theoretically be set.

Edited by Durai
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Hi, i tried something new, i took original bonecrown and copied its properties (just checked one window and then the other) and saw some differences, one for example:

http://file.si/view/full/63890_x5jrj

 

That line was 8 an all blocks which had that line and so i changed it to original 0.

 

I have also copied BSLigihtingShaderProperty

http://file.si/view/full/63891_bbaud

 

Now the result is that in creation kit i see the helmet as it should look:

http://file.si/view/full/63892_exwut

 

and also in skyrim,

http://cloud.steampowered.com/ugc/595848883493157075/02DF7A8195A1976CB1EA075CEF6DA46DD869AF1B/

 

And that sbp_32_body change to 131 helped a lot ^^, ty. I am new to all of this and on tutorial i didn't quite get it what it mean though i thought i was weird that i would set that for helmet, and when i copied the properties it didn't worked in game just in ck. Then i read your post again and magic happened.

 

Thank you very much for your help and time, hopefully i will be able do it alone next time.

 

Timmy

Edited by Timmy19992
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  • 2 weeks later...

Hello, back again. Now i made it so armor works in creation kit, but when i try to equip an armor the game crashes to desktop. So i searched for the problem and it sead that i must put the wright dismemberment properties, the problem is that i checked all 4 BSDismemberment properties and the all have Skyrim dismemberment property 32. I also tried to do as I did with helmet, copy all the properties from originals to mine by hand, no sucess. I am trying to fix it for few days now and I am kinda getting desperate, I will be happy for any suggestions. Also if you want me to post any nifskope screenshots of some blocks say it and ill provide.

 

Ty in advance.

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