kyods Posted June 28, 2012 Share Posted June 28, 2012 Hello, I've been working on a quest, and I ran into three problems I can't find any solution for: 1. I want to make an NPC join the CurrentFollowerFaction with rank 1 and add the PlayerFollower package upon the end of conversation. I figured the best idea would be to add it as a Papyrus fragment after the conversation. I can make the NPC join the faction using AddToFaction() and SetFactionRank() functions, and I can confirm by verifying the dialogue options that the faction change was successful, but I can't make the NPC actually follow my character. 2. Is there a way to define a location which an NPC considers their home, ie. where they would go after being dismissed? The initial location of this particular NPC is a dungeon they are being rescued from during the quest, and I don't think they would want to go back there. 3. Is there a way to set a condition in a dialogue which would check if a particular actor is my follower? Any and every advice would be appreciated. Link to comment Share on other sites More sharing options...
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