VisibleBear Posted June 28, 2012 Share Posted June 28, 2012 Okay, I've been using this tutorial to make my first mod, a quest. Near the end, it tells me to put in this script: GetOwningQuest().SetObjectiveDisplayed(10)GetOwningQuest().SetStage(10) at the end of an actor's dialogue to get the quest to start. I've done this, and the it doesn't work. Here's a screenshot, if it helps. I would greatly appreciate it if anyone could help me. Link to comment Share on other sites More sharing options...
gasti89 Posted June 28, 2012 Share Posted June 28, 2012 Is the dialogue actually displaying properly? Have you clicked "compile"? Link to comment Share on other sites More sharing options...
VisibleBear Posted June 28, 2012 Author Share Posted June 28, 2012 Okay, it's working now. I forgot to check the "start up stage" box. Thanks for replying anyway! Link to comment Share on other sites More sharing options...
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