Deleted4240918User Posted July 1, 2012 Share Posted July 1, 2012 Every game engine turns to triangles. However, by triangluating yourself you get nefit.a better flow of how it will look. Of course, nobody spend their time triangulating their mesh. It simply takes too much time for little be Not quite. Quads are best when modelling. For one it makes it easier to controll the mesh via tools like "ring" and "loop". Secondly most sculpting softwares sculpt in quads. Take Zbrush and Mudbox, the industry standard. If they find a tri, they will try to turn it to a quad. However, when you are making your low poly tris and quads doesn't matter any more. It is better to remove 4k polygons out of a 10k polygon mesh, but have tris at certain areas, than to have a full quad mesh. Tris are not good when modelling, but can save you thousand upon thousand of polygons in the end -- when the model will be triangulated anyways. So, what are you saying man??? :confused: You mean that my efforts are pointless?? If I retopologized with triangles the outcome would be the same as if I did it with only quads? For example; if I import a model into Skyrim made out of some triangles....the triangles will remain tris and not n-gons??? :ohdear: Link to comment Share on other sites More sharing options...
Matth85 Posted July 1, 2012 Share Posted July 1, 2012 It's not pointless to triangulate a mesh beforehand, it is simply a waste of time because the effort-to-benefit ratio is too low. And when you make a low poly mesh you should never think too much about quads or tris, only think silhouette. The only exeption is to avoid n-gons. if I import a model into Skyrim made out of some triangles....the triangles will remain tris and not n-gons???Triangles stays triangles, and quads turn to triangles in a game engine. No engine, or software, will make n-gons. N-gons are never good, and is the reason most low poly models got a mix of tris and quads to keep the silhouette, but avoid a high polygon count. Link to comment Share on other sites More sharing options...
Recommended Posts