diamok Posted June 28, 2012 Share Posted June 28, 2012 So as the title says, I need an in game pop up message box with at least 5 options (buttons) within the pop up message itself.Also as the title description states, I am totally new to this sort of advanced scripting and really need some help...well, what I really want is someone to write the basic code for me, then I can go in and set the 5 options as I need. However, if no one really wants to do that, I'm totally fine with learning and being taught. :) Any help is good help. Thanks in advance and take care, Link to comment Share on other sites More sharing options...
LittleBaron Posted June 29, 2012 Share Posted June 29, 2012 So as the title says, I need an in game pop up message box with at least 5 options (buttons) within the pop up message itself.Also as the title description states, I am totally new to this sort of advanced scripting and really need some help...well, what I really want is someone to write the basic code for me, then I can go in and set the 5 options as I need. However, if no one really wants to do that, I'm totally fine with learning and being taught. :) Any help is good help. Thanks in advance and take care, It's pretty Easy! There is actually an object category in the CK that lets you define a message and up to 10 possible responses. Here is the CK wiki page that might help: http://www.creationkit.com/Show_-_Message Link to comment Share on other sites More sharing options...
diamok Posted June 29, 2012 Author Share Posted June 29, 2012 @ LittleBaron - Thanks for reply. I did see that page on the wiki, but wasn't totally sure that was all I needed to do.So I can just add in my code where the "button" options would be and I should be good? Take care, Link to comment Share on other sites More sharing options...
LittleBaron Posted June 30, 2012 Share Posted June 30, 2012 After you call an integer, the way the wiki page shows you, you can then follow up in the script with something like: If button == 0 do somethingendif if button == 1 do something elseendif etc. The unusual thing (for me at least) was to understand that the messageboxproperty.show() function actually pauses the script until the player has made a selection. LB Link to comment Share on other sites More sharing options...
diamok Posted June 30, 2012 Author Share Posted June 30, 2012 Ah ok, thanks for the info/help LB. Take care, Link to comment Share on other sites More sharing options...
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