pra Posted November 12, 2018 Share Posted November 12, 2018 So I tried changing the Location of the cell FairlineHillExt (-4, -13) to a custom one. Opened both of them, looked at the lists there, all seemed ok, clicked ok. Everything seems to work fine, however, next time I opened the file in the CK, it gave me this: MASTERFILE: <CURRENT> LCTN 'FairlineHillEstatesLocation' (0008BDB0) Special ref 'RRDeadDrop' (0023AC3F) no longer in location.MASTERFILE: <CURRENT> LCTN 'FairlineHillEstatesLocation' (0008BDB0) Special ref 'FairlineHillsMapMarker' (0010985C) no longer in location.MASTERFILE: <CURRENT> LCTN 'FairlineHillEstatesLocation' (0008BDB0) Exterior cell (-4, -13) in world 'Commonwealth' (0000003C) is no longer tagged to this location.MASTERFILE: <CURRENT> LCTN 'FairlineHillEstatesLocation' (0008BDB0) Special Ref 'praFairlineSettlementCenter' (01000F9C) is not in the Special Ref data.MASTERFILE: <CURRENT> LCTN 'FairlineHillEstatesLocation' (0008BDB0) Warnings were encountered validating unloaded ref data for Location 'FairlineHillEstatesLocation' (0008BDB0).Yes, they are not in the location. Yes, the cell is no longer tagged as that location. That's kinda the point.Why is it complaining? Is there another, hidden way to set the Location of a cell? xEdit actually shows me the marker and the RR box still being in the old location. However, not in LCSR - Location Cell Static Reference, but instead in RCSR - Reference Cell Static Reference. I admit I have no idea what the latter is (the former seems to be the the special reference list you see in the ck).I tried removing them using xEdit, but the CK just brings them back next time it loads the file... Everything does seem to work in-game, though... So, is this something which can be safely ignored, or a warning about something which can wreck the save in the long run? Or, can I remove them using xEdit and just never touch the file with the CK ever again? Or... any ideas? Anyone? Link to comment Share on other sites More sharing options...
azraelb Posted November 12, 2018 Share Posted November 12, 2018 why did you change the vanilla location anyway? cant you just create a new location as child/parent of the vanilla one? Link to comment Share on other sites More sharing options...
pra Posted November 12, 2018 Author Share Posted November 12, 2018 (edited) why did you change the vanilla location anyway? cant you just create a new location as child/parent of the vanilla one?I want to turn the place into a settlement. And the problem is: the location is used in two places, once in Fairline, and then in several cells around these houses south of Gunners Plaza. And that seems to cause issues*Now I could try changing the location of the cells down there instead, but that probably would just cause the same problem there. And probably cause issues with other mods. 3DNPC uses that area as a village, for example. edit: my mod is actually finished. Everything seems to work, the workbench gets registered, you can build, you can scrap, I linked a lot of stuff to other stuff so that they get scrapped together, I even made a custom build area border (well, 1000101's did), my only issue right now are these editor warnings. ___* I'm not sure if that very thing causes the problems I had, but I consistently had the "nonfunctional map marker bug" when I tried reusing the vanilla location. That means, the map marker doesn't display settlement stats, and you can't send settlers to the settlement. Edited November 12, 2018 by pra Link to comment Share on other sites More sharing options...
azraelb Posted November 13, 2018 Share Posted November 13, 2018 FairlineHillEstates Location is at least part of RR radiant quest system.So if the game triggers that radiant quest, then its references/alias linked to that deleted location might cause problems even if your settlement itself runs without problems. I think that is what causing the warinings.I guess you either have to delete the quest entirely out of the radiant quest system without damaging it or wire the quest to another location. There is also a bunch of companion dialog tied to that location, but I guess that wont cause real problems - it probably just doesnt trigger anymore...also check the random encounter system. Maybe this could also try to spawn stuff in that location. Link to comment Share on other sites More sharing options...
pra Posted November 13, 2018 Author Share Posted November 13, 2018 I'd think the quest picks a random box with the right keyword, but I'll check it again. as for the follower comments, these are just markers there, that shouldnt cause issues. I guess I could also try moving the box. as I said, there are still cells with that location around. But the main question remains: what is even happening here? Link to comment Share on other sites More sharing options...
pra Posted November 13, 2018 Author Share Posted November 13, 2018 cant you just create a new location as child/parent of the vanilla one?maybe I actually can? do objects in a child count as being in the parent, too? This post is basically just a remainder for me to try it when I get home. Link to comment Share on other sites More sharing options...
azraelb Posted November 13, 2018 Share Posted November 13, 2018 do objects in a child count as being in the parent, too? Yes they do (at least in skyrim)Player.IsInLocation(WhiterunLocation) and Player.IsInLocation(WhiterunHoldLocation) will both return true if the player is somewhere in whiterun (city) Link to comment Share on other sites More sharing options...
pra Posted November 15, 2018 Author Share Posted November 15, 2018 (edited) Tried making my new location be a child of the vanilla location now. No change whatsoever. The warnings still happen. Edit: in case anyone read this: I found out the reason for the problems I had now and have no need to change the location per se. The problem is: another mod (3DNPC) put a map marker in a cell marked as "Fairline Hills", and the initialize location quest got that one, instead of the proper map marker. I'll just make a patch for 3DNPC. Edited November 16, 2018 by pra Link to comment Share on other sites More sharing options...
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