jimhsu Posted June 28, 2012 Share Posted June 28, 2012 (edited) Been working on a custom tail mesh as part of an armor mod. Will not post the mod here. Anyways, there is confusing HKX stuff that is impeding my progress. Current set of experiments: Race: BretonArmor mesh already equipped - no tail animationUnequip, and reequip armor mesh - no tail animationUse tails from Mystic tails mod (http://skyrim.nexusmods.com/mods/13995) - animation Race: Argonian (did a simple setrace)Armor mesh already equipped - no tail animationUnequip, and reequip armor mesh - animation, works correctlyUse tails from Mystic tails mod (http://skyrim.nexusmods.com/mods/13995) - animation My armor NIF contains the mesh, all tailbones properly skinned, and the BGED block (BSBehaviorGraphExtraData) from FemaleTailArgonian.nif. I set up the Armor object correctly in Creation Kit, including the respective slots in ArmorAddon and Armors, and changed the race to ArgonianRace. My hypothesis is that there is HKX stuff custom implemented for supporting only khajiit and argonian tails, for w/e reason. The only lead I have to go on is this file: AuxBones\Tail\TailProject.hkx Any suggestions/ideas? Edited June 28, 2012 by jimhsu Link to comment Share on other sites More sharing options...
jimhsu Posted June 29, 2012 Author Share Posted June 29, 2012 (edited) Solution: Seems I fixed the problem. I didn't copy the BGED block correctly. Make sure to copy the BGED block correctly from an existing tail mesh, and make sure it is at the top of the NIF (just below scene root). The block I am referring to is this one: http://imgur.com/p7GqH You also need to replace the normal skeleton with the beast skeleton, of course. Edited June 29, 2012 by jimhsu Link to comment Share on other sites More sharing options...
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