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Changing rules on shattering


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So i play with high fscale and the high hp one. This coupled with custom combattweaks threat values, a lot of random nerfs to AoE crowd control, high cds on healing, and slink's ravage makes for some intense encounters. I however find shatter combos to generally be OP and in need of balancing. One way of doing this is with mobs having high resistances, but I hate the RNG this introduces and usually play with creatures having negative resistance modifiers and key abilities such as pinning shot having higher then normal attack bonuses.

 

What I would like to do is set it up using Combat_shattercheck so that there is a 100% chance to shatter on critical if target's HP is less then 35% and 0% otherwise. I'm in a bit of an impasse atm though because while there is a GetCreatureMaxMana and GetCreatureMaxStamina function there doesn't appear to be a GetCreatureMaxHealth function.

 

Any ideas?

Edited by starwatcher162536
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