Jump to content

A Series of Inane Questions


denar9072

Recommended Posts

I realised that if I made a topic for each problem I came across, I would become a bit of a nuisance.

These are some little things that sound straightforward in my mind, but difficult to understand in the CK.

Any help would be GREATLY appreciated - I don't expect anyone to "hold my hand", and I bet a couple answers are just "nope, can't do it, it's hardcoded that way".

 

1. Can staffs be given a blocking functionality? (so, staff in one hand, nothing in other, block like you're holding a sword)

 

2. What is it that makes Summoned Creatures disappear upon death? I virtually copied the SummonFamiliar magic effects/spell to make a custom SummonCorruptedShade spell (those things from the Meridia Temple), but they always leave an uninteractable "Ghostly Remains" on the ground.

 

3. Incidentally, unless I leave the "MagicSummonFamiliar" in the keywords of my SummonCorruptedShade Magic Effect, I can only summon the one - i.e. regardless of the Twin Souls Perk, even though there's nothing on that Perk to suggest it searches for keywords, just sets the SummonLimit (or similar) to two. But if I didn't want them to have this particular keyword for some reason, how would I modify a new one so that this isn't a problem?

EDIT: Ok, in case anyone comes across this - I was wrong, that Perk DOES search for keywords, and so it's easy to just add your new keyword to that list.

 

4. An interesting one - I put a SummonFamilar constant effect enchantment on a shield, with the IsBlocking condition (like spellbreaker).

Ok, I knew things were bound to go wrong, but I didn't understand this result: blocking produces the SummonFamiliar where I am targetting (it appears in my magic effects panel as well). TWO Familars are summoned, one is under my control, the other HOSTILE. When I stop blocking, the one under my control dies and fades away. The hostile one carries on though - even when you kill it, it leaves a corpse.

When I block again, the "banish" effects are played on ME (not where I'm targetting like the first time), but nothing comes of this. Nothing else will happen if I stop/start blocking again - I have to re-equip the shield, in which case this starts all over.

So I don't understand - why an extra hostile familiar is summoned, that stays around even when I stop blocking or when it dies - and why I need to re-equip the shield to get it "working" again.

EDIT -> Yeah, ok, I just messed around with it again, and the whole "second hostile creature" has cleared up. But I still don't understand why I need to re-equip the shield to summon a familiar again.

 

5. Ugh, I should have written this down because it was bugging me for ages and now I can't remember what the issue was. I may edit it in later.

EDIT -> Oh, it was to do with cloak spells, but I figured it out anyway :)

 

So, as above, if anyone knows how to deal with these problems, you will have my utmost gratitude :D

Edited by true_kajex
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...