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More Intense Magic Combat


Alphabet687

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So I often find myself playin a mage in fantasy games and its quite often an enjoyable experience because I can set up my keyboard so that all my spells are just a single input away. However, I am finding myself frustrated with Skyrim because I cannot find any hotkey functionality like you might find in other fantasy games (D3, WoW, Dragon Age). Instead I am forced to go into my favorites everytime I want to use a different spell or set of spells. Now I'm no slouch with computers and I've been enjoying mods for over ten years now. I have some experience editing ini files and I want to know what I can do to fix this.

 

I say cut out the unnecessary micro managing of constantly changing ur equipped spells and bind all the commands to go from one spell to another into one hotkey. For example:

 

Everytime I hit the "x" key I want my character to immediately duel cast a fireball spell, without having to go into my favorites and equip the spell into both my hands.

 

It seems to me that something must be done to eliminate the micro managing so that combat has a more steady and intense pace to it.

 

 

On a side note, if anyone knows how to get rid of the idle magic FX I'd be interested in hearing from them as well. As fun as it may be to have game show fire in ur hands when u have firebolt equipped I prefer to go without those FX. To me magic is more fun when it shoots from empty hands.

 

P.S. Mad Props to the creators of the Night Watch Armor. Just started using it and I must say its my fav. Also, props to warriorkeke I love ur work.

Edited by Alphabet687
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You'll need to work heavily in SKSE or Script Dragon for this.

 

You may wish to look at my mod for an alternative, however.

 

If it can be done then I'll be more than happy to put in all the necessary work hours and then some to make it a reality. My biggest fear was whether or not it can be done in the first place. In the past my ambitions with modding have often outweighed the limitations of the game I wanted to mod.

 

Thank you for replying to my inquiry and I'll definitely check out ur mod for research purposes. I've heard a lot of good things about it so I'm sure I can learn a lot from it.

 

If anyone else has any good resources for me to check out before I start blindly coding away, please post some links.

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Almost anything can be done in Script Dragon if you're willing to slog enough time, because it's essentially a C++ injector.

 

SKSE can record which keys the player is depressing and react accordingly, which means that the basic structure of what you want would become something like...

When the player presses Button X, spell assigned to Button X is compared against a formlist which has all of the spells' base magicka costs and cast times. (No way to access those via script, you'll have to hard code that.) Put player in a partially restrained state (maybe equip them with a dummy item they can't remove) for the duration of the cast time, then fire the spell, subtract BaseCost*(1-EfficiencyMod)*SkillCostReductionFormula Magicka, hold MagickaRate to 0 for 1 second.

 

Script Dragon would allow you to get proper animations and everything in, but would be harder and also less stable/compatible.

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