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NPC spawning/CBBE testures


Kanealpha

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i didn't buy FO76 yet and i am usually a solo player (which i heard will be possible on private Servers) now i am asking is it theoretically possible to bring NPC life into the commonwealth, maybe copy some from FO4 even? And add the gorgeous CBBE body and related texture and clothing mods to the game?

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I was able to copy over the CBBE mod for Fallout 4 easily. I just needed to change the textures using the intel photoshop DDS plugin so that they work right.

 

Defuse maps (_d.dds) should be set to:

Texture Type: Color + Alpha

Compression: BC3 - sRGB,DX10+

 

Normal maps (_n.dds) should be set to:

Texture Type: Normalmap

Compression: BC5_S

 

Specular maps (_s.dds) should be set to:

Texture Type: Normalmap

Compression: BC5_U

You also must change the end of the filenames from _s to _l.

If nips are too dark just color them in with surrounding colors and re-save.

 

Here's the results.

https://drive.google.com/open?id=1_S7WQzy2J2hAEzYuwmvRW6Wi0khwwBVc

Edited by Skutal
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  • 2 months later...

I was able to copy over the CBBE mod for Fallout 4 easily. I just needed to change the textures using the intel photoshop DDS plugin so that they work right.

 

Defuse maps (_d.dds) should be set to:

Texture Type: Color + Alpha

Compression: BC3 - sRGB,DX10+

 

Normal maps (_n.dds) should be set to:

Texture Type: Normalmap

Compression: BC5_S

 

Specular maps (_s.dds) should be set to:

Texture Type: Normalmap

Compression: BC5_U

You also must change the end of the filenames from _s to _l.

If nips are too dark just color them in with surrounding colors and re-save.

 

Here's the results.

https://drive.google.com/open?id=1_S7WQzy2J2hAEzYuwmvRW6Wi0khwwBVc

 

Now I had a bit of experience with photoshop (brother has a copy of it I am messing with), and I got the plugin you mentioned, but I can not figure out how to exactly change the Texture Types and Compressions to what you stated they need to be, and trying to look up how to do so usually just gives me stuff on "giving texture to type" and generally instructions on what I am not looking for. I have textures from one mod I am attempting to change so they may load, or do this to any others I decide I wanna get working, just the steps to do so once the file is all opened I am still trying to find out... Sorry if this is silly of me to ask but if you are willing to type out a quick explanation, that would be amazing, regardless, the info above was still helpful and got me to this point, thank you!

EDIT: I Figured it out... heh. Again thank you for saying how you did it!

Edited by Guest
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  • 5 years later...
On 11/17/2018 at 1:48 AM, Skutal said:

I was able to copy over the CBBE mod for Fallout 4 easily. I just needed to change the textures using the intel photoshop DDS plugin so that they work right.

 

Defuse maps (_d.dds) should be set to:

Texture Type: Color + Alpha

Compression: BC3 - sRGB,DX10+

 

Normal maps (_n.dds) should be set to:

Texture Type: Normalmap

Compression: BC5_S

 

Specular maps (_s.dds) should be set to:

Texture Type: Normalmap

Compression: BC5_U

You also must change the end of the filenames from _s to _l.

If nips are too dark just color them in with surrounding colors and re-save.

 

Here's the results.

https://drive.google.com/open?id=1_S7WQzy2J2hAEzYuwmvRW6Wi0khwwBVc

Do you still have the texture files?

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