tyreil829 Posted August 18, 2008 Share Posted August 18, 2008 i would pick Bravil due to the moats and the abilty to cut the birdges Carth Onasi Link to comment Share on other sites More sharing options...
dezdimona Posted August 18, 2008 Share Posted August 18, 2008 My first impulse would be to say the IC, but with its size,its defenders would be spread out and gaps in the coverage could appear...Seems to me an army would have trouble reaching anything aside from the front gate and, with a lot of preparation, maybe the waterfront, (All the other walls are up against a sheer cliff) and once they get in their movements would be hampered by the city's modular design. I imagine the guards would have plenty of time to redeploy as individual districts fell. Anvil town would be easy to evacuate to the castle and once the gates are closed easy to defend as water makes a lot of attacks hard.Another way of looking at that is "A naval attack force would be right up against the castle or could land in the harbor before anything could be done about it." Bruma would be my second choise.Unless the attackers are coming from the north. Then they would come in right between the castle and the rest of the city, making evacuation to the castle very difficult. It's also wide enough up there that the city guards would have trouble doing any sort of pincer move with the castle guards.The bigger they are the harder they fall. isolate, and hunger and disease set in.maybe you have a different version of the game then me, I haven't seen a navy anywhere in mine!Who cares if peasants die, Its me and my men who matter..... Link to comment Share on other sites More sharing options...
LoginToDownload Posted August 18, 2008 Share Posted August 18, 2008 The bigger they are the harder they fall. isolate, and hunger and disease set in.Maybe you have a different version of the game than mine, I don't see hunger mechanics anywhere. Besides, it's hardest to stop individuals coming and going from the IC with a siege... We're probably going to need a more specific definition of "Strongest City"... Link to comment Share on other sites More sharing options...
dezdimona Posted August 18, 2008 Share Posted August 18, 2008 The bigger they are the harder they fall. isolate, and hunger and disease set in.Maybe you have a different version of the game than mine, I don't see hunger mechanics anywhere. there in the hold of all the ships that are in your game :P Link to comment Share on other sites More sharing options...
Skolhamarr Posted August 19, 2008 Share Posted August 19, 2008 If you were using standard arms and siege weapons..no magic I would answer this way.IC 4 ways into the city rather large city urban fight either way it would be hard fight. If you happen to make it the imperial tower, its more or less death trap for those defending. Anvil is much the same, but on smaller scale the castle has one entrance point and if wanted to say resupplied rather quickly. I am going to treat this city as I would in Medieval Total War Attack and defendingSkingard castle: The bridge between the castle and road would be nasty for any invader to cross. You could also say the 2 towers at the end of that bridge could be also a gate house. Castle is on high ground with steep sides, so attacking from the side is out. No ladders or siege towers to worry about. You could command fire support from the castle on the city below. City of SkingardYou could say those open arched ways in the city of Skingard are in fact gate houses. So the city could, close if it were to be attack and breached. Breaking Skingard into 2 walled cities with road or killing field between them. On the one side you have the castle looming over the area, archers on the high ground firing down onto the enemy in Skingard city. Attacking I would have to break Skingard, breach the walls in 3 or 4 place try not get caught between the city walls there. Same would go for Skingard castle bombard it until there was not tower standing, then try to breach the gates with ram. Link to comment Share on other sites More sharing options...
LoginToDownload Posted August 19, 2008 Share Posted August 19, 2008 How would an army reach three of the four entrances to the IC? It seems improbable that they could bring enough ships in through that puny river to get to the Waterfront, and you'd need friggin' huge siege towers/ladders to get up the sheer faces required to reach the bridges. Taking siege weapons in for the secondary walls would also be next to impossible if you went via the bridges, and trying to use catapults/rams/ballistae inside the city seems practically suicide between geurilla warfare and archers on the walls. P.S. Yay for Medieval 2. :D Link to comment Share on other sites More sharing options...
simonp92 Posted August 19, 2008 Author Share Posted August 19, 2008 We're probably going to need a more specific definition of "Strongest City"... you are on the right path,, the thing i am talking about is both army,guards, location of the city, guards armor, location of the castle ETC. Link to comment Share on other sites More sharing options...
Kresselack Posted August 19, 2008 Share Posted August 19, 2008 What if someone destroyed the bridge to Castle Skingrad? Nobody goes in, and nobody goes out. But the entire cuty has so many watchtowers surrounding the city, and even within it. Imagine each tower as an outpost or smaller barracks, and each one filled with about five guards. The castle is also fortified with many towers aswell and also has its own barracks with more guards. Besides the large army of guards, there is also the Fighter's Guild with many well equiped knights. The Mage's guild also has good sorcerors. The count is also a vampire. I think that Skingrad is better than the imperial city. It has a larger army with decent fortification. Link to comment Share on other sites More sharing options...
tyreil829 Posted August 19, 2008 Share Posted August 19, 2008 bit of a flaw there with the count he doesnt want to be seen and i think the mages guild might have enough problems with nercomancers then simler problem with the fighters guild the guards will tell everyone to stay indoors so none of the townpeople get in the way if bravil had a dock it would make it evenmore defendabul Link to comment Share on other sites More sharing options...
LoginToDownload Posted August 19, 2008 Share Posted August 19, 2008 Besides the large army of guards, there is also the Fighter's Guild with many well equiped knights.But the Fighter's Guild, unless I'm mistaken, don't have any particular loyalty to the Empire. As mercenaries, I imagine they'd probably escape if they could, though they might help if that becomes impossible. The Mage's guild also has good sorcerors. The count is also a vampire.If they couldn't escape either, I'd take the University's numerous Battlemages over the Skingrad Guild's four unarmored casters. You shouldn't put so much stock in rumors, though. Reclusive spellcasters are practically an archetype, and it's only natural that the more powerful mages would use their power to increase their lifespan. :P Link to comment Share on other sites More sharing options...
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