MarkusTay Posted November 18, 2018 Share Posted November 18, 2018 I was just wondering if there were any resource pages, and specifically, some sort of list that tells you what the IG clothing item's file is called (because its not always so easy to figure that out - some are obvious, but many are not). Also, I recall seeing a list of the slots used by various clothing items, but can't seem to find it again. Is there a page with just that kind of info somewhere? New to modding, so apologies if I sound stupid. I am a professional (RPG) artist, so I'd like to apply my GIMP (and limited Blender) talents to Fallout now. Link to comment Share on other sites More sharing options...
jdrfox Posted November 19, 2018 Share Posted November 19, 2018 Well, you can start off by looking at the clothing objects using the Creation Kit. You'll need a file extractor to get the files from the BA2 archives. It's been years since I modded models and animations on a bethesda game, but I remember there's nifskope for setting up your 3d models, textures and animations. I've read there are new tools as well (outfit studio?) that folks use these days, but I guess the same workflow as before still applies (extract file, open in nifskope to export to 3d software, make edits, import to nifskope and setup textures and properties, save as nif, open creation kit and setup new nif file to a existing or new game object). Link to comment Share on other sites More sharing options...
MarkusTay Posted November 21, 2018 Author Share Posted November 21, 2018 Thanks for the response. I have all those apps to do those things - my problem right now is locating the files i want to mod - not everything is obvious. Also, I'm assuming there are 'rules' setup by the community about what goes where for compatibility issues (hence the list of slots for clothes, etc.). I see lots of 'must have' mods that set up these rules (like AWKCR), but I was wondering if there were resources to explain all this stuff to someone new at it. I (temporarily) gave up on trying to mod outfits and decided to do something simple - expand the borders of an existing settlement. Ya know... start out small just to see if I can see changes I made IG. I moved the glowing green wall, but the workshop isn't recognizing the new border at all. So much for 'something simple' LOL. I feel like modding is way harder than it ought to be... at least in Bethesda games. Link to comment Share on other sites More sharing options...
jdrfox Posted November 22, 2018 Share Posted November 22, 2018 You can extract the files, they're inside the fallout4\data *.BA2 files, I'm not sure which ones but you can check the fallout4 - main and fallout4 - textures as a start. Link to comment Share on other sites More sharing options...
Recommended Posts