n000dlz Posted November 18, 2018 Share Posted November 18, 2018 (edited) Helloooo! I am looking into creating a search area for the player; it shows up on the map as a circle indicating the area to search. While looking, I came across this: https://www.creationkit.com/index.php?title=Find_(Procedure) What is this? The word "mentally" is perplexing; does it have any sort of practical use that could help me with my search area? Thanks Edited November 18, 2018 by n000dlz Link to comment Share on other sites More sharing options...
SKKmods Posted November 19, 2018 Share Posted November 19, 2018 Dunno about showing circles on the map, but the Find package procedure is not in Fallout 4. edit: the closest is DogmeatSniffAroundPlayerAfterCommandedToFindStuff but thats a sandbox. Link to comment Share on other sites More sharing options...
Evangela Posted November 19, 2018 Share Posted November 19, 2018 (edited) Find procedure is there. Right click in the Procedure Tree window and select "New Procedure", and scroll down the list til you find(lol) "Find". What's not there though is a premade Find package template. So you need to make your own using the procedure. Edited November 19, 2018 by Rasikko Link to comment Share on other sites More sharing options...
Moraelin Posted November 19, 2018 Share Posted November 19, 2018 Personally I'd go with one of these puppies, though: https://www.creationkit.com/fallout4/index.php?title=FindAllReferencesOfType_-_ObjectReference https://www.creationkit.com/fallout4/index.php?title=FindAllReferencesWithKeyword_-_ObjectReference Not the least because they are guaranteed to end, and you have more control over what you're looking for. Link to comment Share on other sites More sharing options...
SKKmods Posted November 19, 2018 Share Posted November 19, 2018 Good luck getting the Find procedure to work. The only base game use of that procedure (DogmeatQuest Scene DogmeatIntroGarageFetch Package DogmeatIntroGarageFetchWaitAtItem) seems to be cut content as its not called by anything. You will also see where the developers tried another workaround in DogmeatQuest Script DogmeatQuestFindStuffScript (which was the inspiration for my Dogmeat Sniffs Glue mod which uses FindAllReferencesOfType). That was all replaced with the DogmeatSniffAroundPlayerAfterCommandedToFindStuff sandbox. Link to comment Share on other sites More sharing options...
Evangela Posted November 19, 2018 Share Posted November 19, 2018 Well, ok then. I misunderstood you as I thought you meant the procedure was out of the CK period. I might try it out though just for the hell of it. Link to comment Share on other sites More sharing options...
n000dlz Posted November 19, 2018 Author Share Posted November 19, 2018 Why do they leave stuff in that is not used anymore? That feels sooo.. 'untidy'. Thanks anyway guys, guess my circular search area was "a-notta-menta-to-bee"! :nuke: :ohmy: :ninja: :ermm: :huh: Link to comment Share on other sites More sharing options...
Moraelin Posted November 19, 2018 Share Posted November 19, 2018 Err, I gave you two other functions that do exactly a search in a circle? Link to comment Share on other sites More sharing options...
Evangela Posted November 20, 2018 Share Posted November 20, 2018 Why do they leave stuff in that is not used anymore? That feels sooo.. 'untidy'. Thanks anyway guys, guess my circular search area was "a-notta-menta-to-bee"! :nuke: :ohmy: :ninja: :ermm: :huh:Because it's Bethesda. The CK is basically a collection of old stuff from other games lol. This is part of the reason people don't like it that they stick to Gamebryo so hard(Creation Engine is not "new" it is a renamed Gamebyro lololol). Link to comment Share on other sites More sharing options...
n000dlz Posted November 20, 2018 Author Share Posted November 20, 2018 oh yeh... https://en.wikipedia.org/wiki/Gamebryo :laugh: :laugh: :laugh: Link to comment Share on other sites More sharing options...
Recommended Posts