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FNVEdit - Identical to Master being displayed as Conflict


Spac3tr33

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I'm still fairly new to FNVEdit, but I do know the colorcoding system fairly well at this point, I think. I noticed that FNVEdit was displaying a conflict between two of my mods, one being the other's Master. I had the correct load order and everything.

 

When I went to investigate the conflict, though, I got confused. Normally, when one mod has code that is identical to its master, it's displayed with a grey text. However, in this case, the .esp plugin had exactly the same code as the .esm that was its Master, and it was displayed as a conflict, with the plugin having orange text as the "conflict winner."

 

Is this an error within FNVEdit, or am I missing something important?

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I'm still fairly new to FNVEdit, but I do know the colorcoding system fairly well at this point, I think. I noticed that FNVEdit was displaying a conflict between two of my mods, one being the other's Master. I had the correct load order and everything.

 

When I went to investigate the conflict, though, I got confused. Normally, when one mod has code that is identical to its master, it's displayed with a grey text. However, in this case, the .esp plugin had exactly the same code as the .esm that was its Master, and it was displayed as a conflict, with the plugin having orange text as the "conflict winner."

 

Is this an error within FNVEdit, or am I missing something important?

 

 

It sounds like the two parts of the same mod or dependednt mod, the esm and esp have a conflict with sonmething else, so that would be where the conflict is originating. You are probably having yet another mod conflict with the esm and esp of the same mod and I bet it is over "Dialog". This is probably the single biggest mod conflict cause of anything I have dealt with so far.

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