Jump to content

[LE] Performance Question: Many Records vs Many Conditions


testiger2

Recommended Posts

Hi everyone,

 

general question about performance in cpu, ram and latency

 

i currently have 2 ways to implement something in one of my mods and i want to compare which method uses overall less resources on the system,

 

The whole thing in my case is about magic effects

Option 1:

Have few abilities (under 10) with a lot of magic effects (400-500 total) spread across them and matching conditions (3-4 each so maybe 1600-2000 total)

 

or Option 2:

Have as many abilites as magic effects and 1 condition less then option 1 so about 400-500 abilites total, 400-500 magic effects total and about 1600 conditions total.

In this scenario there are no more than 10 abilities active at any given time though.

 

So my first impulse is to go with option 2 but i am that kind of guy that just has to know... more out of couriosity i guess but still..

 

The conditions are not handled by scripts but by the CK conditions windows so i guess they are beeing handled at runtime ?

Is the possible extra on CPU load and latency for many conditions even relevant compared to regular scripting?

 

And about the number of entries required: is there any performance hit for having a lot more entries in your .esp?

 

 

 

 

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...