Daermonster Posted November 19, 2018 Share Posted November 19, 2018 I'm trying to make a merchant that travels from town to town but I'm having issues... here's a rundown: I'm making a bank in every hold, the merchant inside each and every bank I want to be the same one...Creeper, from morrowind. Now I can make 9 different creeper's and just do it that way but I know there's gotta be a simpler way to make a merchant able to sell in 9 different holds. the problem is that my chest doesn't work for any of the other merchants in the other holds except for the hold that the chest is actually placed in... Basically I can't get creeps to sell anything unless the chest is in his same cell, the moment he leaves the cell his chest is in he stops selling things. So how do modders who've made traveling merchants allow thier merchants access to the chest which holds their items for sale while theyre in a different cell than the chest is in? what kind of magicary is this? Link to comment Share on other sites More sharing options...
ActiveMagicEffect88 Posted November 20, 2018 Share Posted November 20, 2018 Did you make a quest for it? Usually it's pretty useful as it can detect where the player are via Story Manager Event. From there you could change the Creeper location from one place to another, when the player enters the hold location. Link to comment Share on other sites More sharing options...
Daermonster Posted November 20, 2018 Author Share Posted November 20, 2018 Actually I figured out what happened, instead of setting him to sell when near self I set him to sell in a radius from the container. Thanks for the reply :) Link to comment Share on other sites More sharing options...
Recommended Posts