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Nameless dragon issues


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I'm having a strange issue with new install of Skyrim (+ some mods) that I've never had before. So far, whenever a random dragon attacks, it has no name and I cannot interact with it once it's dead. I can still absorb the souls, and quest-related dragons have names and interactions.

 

Here's a Papyrus log of the most recent time it happened:

 

 

[06/30/2012 - 05:39:12PM] [dragonactorscript < (FF000D96)>]OnLocationChange() calling WI.RegisterDragonAttack(None)

[06/30/2012 - 05:39:12PM] error: Cannot call HasKeyword() on a None object, aborting function call

stack:

[WI (00035D64)].wifunctionsscript.RegisterDragonAttack() - "WIFunctionsScript.psc" Line 476

[ (FF000D96)].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 110

[06/30/2012 - 05:39:12PM] warning: Assigning None to a non-object variable named "::temp32"

stack:

[WI (00035D64)].wifunctionsscript.RegisterDragonAttack() - "WIFunctionsScript.psc" Line 476

[ (FF000D96)].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 110

[06/30/2012 - 05:39:26PM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (FF000D96)>])

[06/30/2012 - 05:39:36PM] error: (FF000D96): Failed to send event HeadBleed03 for unspecified reasons.

stack:

[ (FF000D96)].MGRitual05DragonScript.PlaySubGraphAnimation() - "<native>" Line ?

[Active effect 1 on (FF000D96)].FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 343

[06/30/2012 - 05:39:45PM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (FF000D96)>])

[06/30/2012 - 05:39:50PM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (FF000D96)>])

[06/30/2012 - 05:39:53PM] AnimEvent: DragonLandEffect delivered by Dragon ([dragonactorscript < (FF000D96)>])

[06/30/2012 - 05:39:57PM] error: (FF000D96): Failed to send event HeadBleed04 for unspecified reasons.

stack:

[ (FF000D96)].MGRitual05DragonScript.PlaySubGraphAnimation() - "<native>" Line ?

[Active effect 1 on (FF000D96)].FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 343

[06/30/2012 - 05:39:57PM] error: (FF000D96): Failed to send event HeadBleed03 for unspecified reasons.

stack:

[ (FF000D96)].MGRitual05DragonScript.PlaySubGraphAnimation() - "<native>" Line ?

[Active effect 1 on (FF000D96)].FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 343

[06/30/2012 - 05:39:57PM] error: (FF000D96): Failed to send event HeadBleed01 for unspecified reasons.

stack:

[ (FF000D96)].MGRitual05DragonScript.PlaySubGraphAnimation() - "<native>" Line ?

[Active effect 1 on (FF000D96)].FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 343

[06/30/2012 - 05:40:04PM] AnimEvent: DragonTakeoffEffect delivered by Dragon ([dragonactorscript < (FF000D96)>])

[06/30/2012 - 05:40:04PM] Dragon AnimPayLoad: DragonTakeoffEffect

[06/30/2012 - 05:40:05PM] AnimEvent: DragonTakeoffEffect delivered by Dragon ([dragonactorscript < (FF000D96)>])

[06/30/2012 - 05:40:05PM] Dragon AnimPayLoad: DragonTakeoffEffect

[06/30/2012 - 05:40:06PM] AnimEvent: DragonTakeoffEffect delivered by Dragon ([dragonactorscript < (FF000D96)>])

[06/30/2012 - 05:40:06PM] Dragon AnimPayLoad: DragonTakeoffEffect

[06/30/2012 - 05:40:09PM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (FF000D96)>])

[06/30/2012 - 05:40:11PM] [dragonactorscript < (FF000D96)>]OnLocationChange() calling WI.RegisterDragonAttack([Location < (00018A4E)>])

[06/30/2012 - 05:40:11PM] AnimEvent: DragonLandEffect delivered by Dragon ([dragonactorscript < (FF000D96)>])

[06/30/2012 - 05:40:14PM] error: (FF000D96): Actor is dead, cannot start combat.

stack:

[ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ?

[WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94

[alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60

[06/30/2012 - 05:40:14PM] error: (FF000D96): Actor is dead, cannot start combat.

stack:

[ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ?

[WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94

[alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60

[06/30/2012 - 05:40:14PM] error: (FF000D96): Actor is dead, cannot start combat.

stack:

[ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ?

[WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94

[alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60

[06/30/2012 - 05:40:14PM] error: (FF000D96): Failed to send event HeadBleed02 for unspecified reasons.

stack:

[ (FF000D96)].MGRitual05DragonScript.PlaySubGraphAnimation() - "<native>" Line ?

[Active effect 1 on (FF000D96)].FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 343

[06/30/2012 - 05:40:14PM] error: (FF000D96): Actor is dead, cannot start combat.

stack:

[ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ?

[WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94

[alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60

[06/30/2012 - 05:40:15PM] error: (FF000D96): Actor is dead, cannot start combat.

stack:

[ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ?

[WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94

[alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60

[06/30/2012 - 05:40:15PM] error: (FF000D96): Actor is dead, cannot start combat.

stack:

[ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ?

[WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94

[alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60

[06/30/2012 - 05:40:15PM] error: (FF000D96): Actor is dead, cannot start combat.

stack:

[ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ?

[WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94

[alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60

[06/30/2012 - 05:40:15PM] error: (FF000D96): Actor is dead, cannot start combat.

stack:

[ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ?

[WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94

[alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60

[06/30/2012 - 05:40:15PM] error: (FF000D96): Actor is dead, cannot start combat.

stack:

[ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ?

[WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94

[alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60

[06/30/2012 - 05:40:15PM] error: (FF000D96): Actor is dead, cannot start combat.

stack:

[ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ?

[WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94

[alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60

[06/30/2012 - 05:40:16PM] error: (FF000D96): Actor is dead, cannot start combat.

stack:

[ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ?

[WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94

[alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60

[06/30/2012 - 05:40:16PM] error: (FF000D96): Actor is dead, cannot start combat.

stack:

[ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ?

[WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94

[alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60

[06/30/2012 - 05:40:16PM] error: (FF000D96): Actor is dead, cannot start combat.

stack:

[ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ?

[WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94

[alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60

[06/30/2012 - 05:40:16PM] error: (FF000D96): Actor is dead, cannot start combat.

stack:

[ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ?

[WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94

[alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60

[06/30/2012 - 05:40:16PM] error: (FF000D96): Actor is dead, cannot start combat.

stack:

[ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ?

[WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94

[alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60

[06/30/2012 - 05:40:19PM] Remove mouth/injury FX art, begin death FX sequence for [dragonactorscript < (FF000D96)>]

[06/30/2012 - 05:40:21PM] player close enough to absorb[dragonactorscript < (FF000D96)>]

[06/30/2012 - 05:40:44PM] Info: *Achievement 43 awarded - a winnar is you!*

[06/30/2012 - 05:40:54PM] VM is freezing...

[06/30/2012 - 05:40:54PM] VM is frozen

[06/30/2012 - 05:40:55PM] Saving game...

[06/30/2012 - 05:40:55PM] VM is thawing...

[06/30/2012 - 05:40:58PM] VM is freezing...

[06/30/2012 - 05:40:58PM] VM is frozen

[06/30/2012 - 05:40:59PM] Log closed

 

 

Full log here: http://pastebin.com/qXqKmQH4

 

Here's a list of mods I have. None of them should be changing anything about dragons, though, except maybe the Unofficial Skyrim Patch. I'm using the temporary 1.05b release of the USKP. I haven't uninstalled any mods.

 

Manantis.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

Unofficial Skyrim Patch.esp

lanterns of skyrim - all in one.esp

hg.esp

br_hoodcirclets.esp

UnreadBooksGlow.esp

Phenderix's Magic Evolved.esp

WATER.esp

WATER - Get Wet.esp

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I'm now experiencing random dragon attacks, but they're only blood dragons. Their name appears in the AI, and I'm able to loot them. No other dragons have ever appeared. I tried summoning a regular dragon through the console and killed it. However, it didn't disintegrate, nor did it give me a soul or allow me to loot it.

 

This isn't game-breaking so far, but it's pretty disappointing. Random dragon attacks are few and far between, and it's boring getting the same type of dragon every time.

Edited by Guest
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