Deleted4752992User Posted June 30, 2012 Share Posted June 30, 2012 I'm having a strange issue with new install of Skyrim (+ some mods) that I've never had before. So far, whenever a random dragon attacks, it has no name and I cannot interact with it once it's dead. I can still absorb the souls, and quest-related dragons have names and interactions. Here's a Papyrus log of the most recent time it happened: [06/30/2012 - 05:39:12PM] [dragonactorscript < (FF000D96)>]OnLocationChange() calling WI.RegisterDragonAttack(None)[06/30/2012 - 05:39:12PM] error: Cannot call HasKeyword() on a None object, aborting function callstack: [WI (00035D64)].wifunctionsscript.RegisterDragonAttack() - "WIFunctionsScript.psc" Line 476 [ (FF000D96)].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 110[06/30/2012 - 05:39:12PM] warning: Assigning None to a non-object variable named "::temp32"stack: [WI (00035D64)].wifunctionsscript.RegisterDragonAttack() - "WIFunctionsScript.psc" Line 476 [ (FF000D96)].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 110[06/30/2012 - 05:39:26PM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (FF000D96)>]) [06/30/2012 - 05:39:36PM] error: (FF000D96): Failed to send event HeadBleed03 for unspecified reasons.stack: [ (FF000D96)].MGRitual05DragonScript.PlaySubGraphAnimation() - "<native>" Line ? [Active effect 1 on (FF000D96)].FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 343[06/30/2012 - 05:39:45PM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (FF000D96)>]) [06/30/2012 - 05:39:50PM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (FF000D96)>]) [06/30/2012 - 05:39:53PM] AnimEvent: DragonLandEffect delivered by Dragon ([dragonactorscript < (FF000D96)>]) [06/30/2012 - 05:39:57PM] error: (FF000D96): Failed to send event HeadBleed04 for unspecified reasons.stack: [ (FF000D96)].MGRitual05DragonScript.PlaySubGraphAnimation() - "<native>" Line ? [Active effect 1 on (FF000D96)].FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 343[06/30/2012 - 05:39:57PM] error: (FF000D96): Failed to send event HeadBleed03 for unspecified reasons.stack: [ (FF000D96)].MGRitual05DragonScript.PlaySubGraphAnimation() - "<native>" Line ? [Active effect 1 on (FF000D96)].FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 343[06/30/2012 - 05:39:57PM] error: (FF000D96): Failed to send event HeadBleed01 for unspecified reasons.stack: [ (FF000D96)].MGRitual05DragonScript.PlaySubGraphAnimation() - "<native>" Line ? [Active effect 1 on (FF000D96)].FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 343[06/30/2012 - 05:40:04PM] AnimEvent: DragonTakeoffEffect delivered by Dragon ([dragonactorscript < (FF000D96)>]) [06/30/2012 - 05:40:04PM] Dragon AnimPayLoad: DragonTakeoffEffect[06/30/2012 - 05:40:05PM] AnimEvent: DragonTakeoffEffect delivered by Dragon ([dragonactorscript < (FF000D96)>]) [06/30/2012 - 05:40:05PM] Dragon AnimPayLoad: DragonTakeoffEffect[06/30/2012 - 05:40:06PM] AnimEvent: DragonTakeoffEffect delivered by Dragon ([dragonactorscript < (FF000D96)>]) [06/30/2012 - 05:40:06PM] Dragon AnimPayLoad: DragonTakeoffEffect[06/30/2012 - 05:40:09PM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (FF000D96)>]) [06/30/2012 - 05:40:11PM] [dragonactorscript < (FF000D96)>]OnLocationChange() calling WI.RegisterDragonAttack([Location < (00018A4E)>])[06/30/2012 - 05:40:11PM] AnimEvent: DragonLandEffect delivered by Dragon ([dragonactorscript < (FF000D96)>]) [06/30/2012 - 05:40:14PM] error: (FF000D96): Actor is dead, cannot start combat.stack: [ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ? [WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94 [alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60[06/30/2012 - 05:40:14PM] error: (FF000D96): Actor is dead, cannot start combat.stack: [ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ? [WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94 [alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60[06/30/2012 - 05:40:14PM] error: (FF000D96): Actor is dead, cannot start combat.stack: [ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ? [WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94 [alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60[06/30/2012 - 05:40:14PM] error: (FF000D96): Failed to send event HeadBleed02 for unspecified reasons.stack: [ (FF000D96)].MGRitual05DragonScript.PlaySubGraphAnimation() - "<native>" Line ? [Active effect 1 on (FF000D96)].FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 343[06/30/2012 - 05:40:14PM] error: (FF000D96): Actor is dead, cannot start combat.stack: [ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ? [WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94 [alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60[06/30/2012 - 05:40:15PM] error: (FF000D96): Actor is dead, cannot start combat.stack: [ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ? [WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94 [alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60[06/30/2012 - 05:40:15PM] error: (FF000D96): Actor is dead, cannot start combat.stack: [ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ? [WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94 [alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60[06/30/2012 - 05:40:15PM] error: (FF000D96): Actor is dead, cannot start combat.stack: [ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ? [WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94 [alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60[06/30/2012 - 05:40:15PM] error: (FF000D96): Actor is dead, cannot start combat.stack: [ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ? [WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94 [alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60[06/30/2012 - 05:40:15PM] error: (FF000D96): Actor is dead, cannot start combat.stack: [ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ? [WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94 [alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60[06/30/2012 - 05:40:15PM] error: (FF000D96): Actor is dead, cannot start combat.stack: [ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ? [WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94 [alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60[06/30/2012 - 05:40:16PM] error: (FF000D96): Actor is dead, cannot start combat.stack: [ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ? [WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94 [alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60[06/30/2012 - 05:40:16PM] error: (FF000D96): Actor is dead, cannot start combat.stack: [ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ? [WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94 [alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60[06/30/2012 - 05:40:16PM] error: (FF000D96): Actor is dead, cannot start combat.stack: [ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ? [WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94 [alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60[06/30/2012 - 05:40:16PM] error: (FF000D96): Actor is dead, cannot start combat.stack: [ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ? [WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94 [alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60[06/30/2012 - 05:40:16PM] error: (FF000D96): Actor is dead, cannot start combat.stack: [ (FF000D96)].MGRitual05DragonScript.StartCombat() - "<native>" Line ? [WE04 (0009C1B8)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94 [alias Dragon on quest WE04 (0009C1B8)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 60[06/30/2012 - 05:40:19PM] Remove mouth/injury FX art, begin death FX sequence for [dragonactorscript < (FF000D96)>][06/30/2012 - 05:40:21PM] player close enough to absorb[dragonactorscript < (FF000D96)>][06/30/2012 - 05:40:44PM] Info: *Achievement 43 awarded - a winnar is you!*[06/30/2012 - 05:40:54PM] VM is freezing...[06/30/2012 - 05:40:54PM] VM is frozen[06/30/2012 - 05:40:55PM] Saving game...[06/30/2012 - 05:40:55PM] VM is thawing...[06/30/2012 - 05:40:58PM] VM is freezing...[06/30/2012 - 05:40:58PM] VM is frozen[06/30/2012 - 05:40:59PM] Log closed Full log here: http://pastebin.com/qXqKmQH4 Here's a list of mods I have. None of them should be changing anything about dragons, though, except maybe the Unofficial Skyrim Patch. I'm using the temporary 1.05b release of the USKP. I haven't uninstalled any mods. Manantis.esmHighResTexturePack01.espHighResTexturePack02.espUnofficial Skyrim Patch.esplanterns of skyrim - all in one.esphg.espbr_hoodcirclets.espUnreadBooksGlow.espPhenderix's Magic Evolved.espWATER.espWATER - Get Wet.esp Link to comment Share on other sites More sharing options...
Deleted4752992User Posted July 7, 2012 Author Share Posted July 7, 2012 (edited) I'm now experiencing random dragon attacks, but they're only blood dragons. Their name appears in the AI, and I'm able to loot them. No other dragons have ever appeared. I tried summoning a regular dragon through the console and killed it. However, it didn't disintegrate, nor did it give me a soul or allow me to loot it. This isn't game-breaking so far, but it's pretty disappointing. Random dragon attacks are few and far between, and it's boring getting the same type of dragon every time. Edited July 7, 2012 by Guest Link to comment Share on other sites More sharing options...
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