GenaTrius Posted June 30, 2012 Share Posted June 30, 2012 So, there's tons of abandoned locations in the Mojave and elsewhere, and nobody to track their ownership. What exactly is stopping you, as the player, from picking out a spot and setting up shop in it? The game engine, that's what. As we all know, containers that aren't marked as belonging to the player refresh their contents after a set period of time, so if you store anything in them it'll vanish. I've been kicking around a few ideas for how to change this and make it possible to make a player home out of any abandoned location:1. Some manner of script that allows the player to use a skill (like lockpick) to take possession of a container that is not explicitly owned by someone else. (The thought being that you change the lock on it and secure it with a nice, hefty lock so no one can get into it.)2. Pick out a few abandoned locations and set up a mechanism by which the player can secure them (possibly using a skill check, as above), taking ownership of everything within them.3. The cheap and dirty way, make all containers in the world that aren't explicitly owned by someone else owned by the PC, so you can just lay down roots wherever you dang please. Advice? Thoughts? Link to comment Share on other sites More sharing options...
Cyberlazy Posted July 1, 2012 Share Posted July 1, 2012 eh? Only containers set to respawn (None that I know of?), will clear there inventory after a set number of days.. Iv had the containers in goodsprings reset to orgional location, but they still had all there inventory, except what sunny stole for some reasons.... Link to comment Share on other sites More sharing options...
GenaTrius Posted July 19, 2012 Author Share Posted July 19, 2012 eh? Only containers set to respawn (None that I know of?), will clear there inventory after a set number of days.. Iv had the containers in goodsprings reset to orgional location, but they still had all there inventory, except what sunny stole for some reasons.... Really? Then what's all this I've heard on the wiki and places about it not being safe to use containers you don't own? Link to comment Share on other sites More sharing options...
ZephyrFive Posted July 20, 2012 Share Posted July 20, 2012 (edited) eh? Only containers set to respawn (None that I know of?), will clear there inventory after a set number of days.. Iv had the containers in goodsprings reset to orgional location, but they still had all there inventory, except what sunny stole for some reasons....Really? Then what's all this I've heard on the wiki and places about it not being safe to use containers you don't own?In Bethesda RPGs like recent "The Elder Scrolls" and "Fallout", putting your items in unowned containers will eventually end up with their disappearance. Sometimes when I'm committing theft in Oblivion or something, I get encumbered, so I place my explicitly desired loot into a container in the vicinity. Free up some room and go back, and it's gone. Poof. Away. Edited July 20, 2012 by ZephyrFive Link to comment Share on other sites More sharing options...
GenaTrius Posted August 3, 2012 Author Share Posted August 3, 2012 Really? Then what's all this I've heard on the wiki and places about it not being safe to use containers you don't own?In Bethesda RPGs like recent "The Elder Scrolls" and "Fallout", putting your items in unowned containers will eventually end up with their disappearance. Sometimes when I'm committing theft in Oblivion or something, I get encumbered, so I place my explicitly desired loot into a container in the vicinity. Free up some room and go back, and it's gone. Poof. Away.Ahhh, thank you. In that case, there is a point to this idea. Link to comment Share on other sites More sharing options...
Cyberlazy Posted August 3, 2012 Share Posted August 3, 2012 Hmmm, Maybe its only containers owned by someone then that are dangerious and unowned containers are ok? Link to comment Share on other sites More sharing options...
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