someidiot777 Posted July 1, 2012 Share Posted July 1, 2012 Hey guys and gals, I am trying to make pure mages that can use summons.The class I have them on right now is EncDragonPriest.I am trying to get them to level into Destruction, Restoration, Conjuration, Illusion, and Alteration.I even settle without Illusion. What class should I use for getting stats for mages and having summons? Which combat style did you use for the summons? Combat AI package is the same as combat style? Grimraven1 (Very helpful modder), says I need to assign spells. I don't understand what it means to assign spells.They have spells in their spell list and the right perks. I have put the cost of the conjure spells to 50. Lastly, should I start over after I implement the changes?Or, should I disband and wait a number of days until it takes effect? Please help me, and Thanks in advance. Link to comment Share on other sites More sharing options...
steve40 Posted July 3, 2012 Share Posted July 3, 2012 (edited) Edit: deleted some leveling info 'cause it only applied to the player You assign spells (including summon spells) to the npc's on their Actor form using the Spell List tab. The Combat Style and Combat AI package are all irrelevant to leveling up, afaik. Edited July 4, 2012 by steve40 Link to comment Share on other sites More sharing options...
someidiot777 Posted July 3, 2012 Author Share Posted July 3, 2012 Woot, thank you Old Hand for the response. So, they actually have to use skills in combat to level their magic skills too? Dang, I thought they just level into them automatically. Link to comment Share on other sites More sharing options...
gasti89 Posted July 3, 2012 Share Posted July 3, 2012 http://www.creationkit.com/Class If i understand well, the amount of skill points of a NPC is defined by his class. Also, quoting from the CK wiki Prior to the 1.6 Skyrim update, "PC Level Mult" would calculate the actor's stats only once, when the player first entered the NPC's area and loaded their data. After this initial encounter, although the NPC's nominal level would increase based on PC Level Mult, their stats would not. Initial indications with the 1.6 update are that all NPC stats now recalculate correctly when the PC levels up, although this needs additional testing before it can be considered confirmed. If this is confirmed, NPCs that use level multiplier will recalculate their skills everytime the player increases level, following what you have defined in the class (the various skill weights) Link to comment Share on other sites More sharing options...
steve40 Posted July 4, 2012 Share Posted July 4, 2012 Ah, I stand corrected :blush: . @someidiot777: In light of this new information, I would think you can probably create a custom Class for your mages, then assign more points to the Magicka attribute weight, and greater weights to the Destruction, Restoration, Conjuration, Illusion, and Alteration skills. Link to comment Share on other sites More sharing options...
someidiot777 Posted July 4, 2012 Author Share Posted July 4, 2012 X_X, sorry Steve40, thought the Old Hand was your name, not rank, my bad. Creating a class will help with the summon casting? Link to comment Share on other sites More sharing options...
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