Livoniatim Posted November 21, 2018 Share Posted November 21, 2018 (edited) For some reason Codsworth has turned into a woman in sanctuary after I left the vault. Before the bombs drop Codsworth is still a Mr. Handy robot but after he turns into a woman.Also yes I am using mods I just don't know how to copy the long list of 170 here.Non of my mods say they should do this, and I really don't want Codsworth to be a woman or human. I just recently tried to use setrace command but it wouldn't change him into a Mister Handy.I went and tried to turn a Mister Handy into a human and got a headless human, so it works but I can't get Codsworth back. Edited November 21, 2018 by Livoniatim Link to comment Share on other sites More sharing options...
MarkusTay Posted November 21, 2018 Share Posted November 21, 2018 This sounds like one of the 'Hot Mammas: Weird Science" mods. I don't know if you have any of those installed, but a few of them altered things i didn't want changed, and even after deleting the stuff stayed... weird (the barber in Vault 81 looks pretty damn scary now). I have a similar problem , but I have over 300 mods installed (and until today, had no problems). I have tons of things that changed that the mod descriptions didn't mention - for example, what the hell are 'decals'? And why are the guards in DC wearing baseball uniforms? I didn't want any of that. Thing about modders that I have learned in the past two months (since switching from Xbox to comp.) is that sometimes they don't know when to stop... Another example - I love the supermutant mod, but absolutely HATE those stupid 'creeper' helmets! Beggers can't be choosers, I suppose. Link to comment Share on other sites More sharing options...
Livoniatim Posted November 21, 2018 Author Share Posted November 21, 2018 I do have the "Hot Mammas: Weird Science" so I will have to check that out, thank you. Good to know for the future that some modders go crazy with additions. Also 300 mods god dang. P.S. What would be a good way to check what some mods add if it is not in the descriptions of the mod? Link to comment Share on other sites More sharing options...
MarkusTay Posted November 21, 2018 Share Posted November 21, 2018 Its hit-or-miss. I sometimes download a few mods at a time, and then don't notice oddities until a few days later, so its hard for me to trace. Some I know the culprits, and in one case, someone else got annoyed and made a mod that fixes the mod. LOL (those baseball uniforms I mentioned - they had like zero to do with the mod that put them there - the mod-author just forced them on everyone - but its a very popular mod so someone made a 'fix'). My biggest pet-peeve is that a lot of outfits I like are 'replacers', and I don't want to lose the original (especially since it seems its usually the same outfits modders keep changing, which forces you to choose one, even if you are willing to lose the vanilla version). Hence why I started to learn modding, So I can create 'stand-alones' and make one big .esp for myself with all the outfits I like (in a couple of cases, there is just one item in a big mod that I want, so I will be able to 'prune' those out). I'm not quite there yet, skill-wise. Still learning the basics. And yet other mods completely ignore the 'rules' the community at large and create their own categories in the crafting stations, or worse, just dump everything into 'utilities' in the chem station (a very old way of doing things). This leads to redundant categories sometimes (I have two 'utilities' in chems - a jetpack created its own). And then there is one that I WISH would just create his own category, but doesn't (TERA). So yeah, my game is a complete mess. LOL Sometimes rules-breakers can be fun - i have three hats on at the same time (they used different slots for them). :pirate: Link to comment Share on other sites More sharing options...
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