kylerules142 Posted July 1, 2012 Share Posted July 1, 2012 (edited) Hey guys, I'm having a bit of a problem with creating an MP5 in 3ds Max 2013. As you can see I'm having trouble with the mesh flickering strangely as shown in the picture. The mesh will strangely flicker around the edges as I pan the camera around or just simply look at it. I really hope you guys can help me here as this is quite annoying.Thanks guys. P.S. Image should be attached Edited July 1, 2012 by kylerules142 Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 1, 2012 Share Posted July 1, 2012 Either it is an issue with how your videocard handles rendering (bad settings), or it is because you have two of the same object occupying the same space and the polygons are clipping with eachother (easy to do if you accidentally cloned the mesh as an instance as both meshes will be edited at the same time). Link to comment Share on other sites More sharing options...
kylerules142 Posted July 1, 2012 Author Share Posted July 1, 2012 Either it is an issue with how your videocard handles rendering (bad settings), or it is because you have two of the same object occupying the same space and the polygons are clipping with eachother (easy to do if you accidentally cloned the mesh as an instance as both meshes will be edited at the same time). I created a new part of the mesh and I am having the same issue with it too so I'm pretty sure that there is no clipping involved.I also made a shotgun earlier in 3ds max and it turned out fine with no signs of this issue. My videocard is an AMD 6870 so I am pretty sure it can handle the rendering as this is a pretty powerful card. I am going to try creating another project to see if it is just an issue with this current project or an issue with 3ds MAX.Thanks for the help, much appreciated! Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 1, 2012 Share Posted July 1, 2012 Either it is an issue with how your videocard handles rendering (bad settings), or it is because you have two of the same object occupying the same space and the polygons are clipping with eachother (easy to do if you accidentally cloned the mesh as an instance as both meshes will be edited at the same time). I created a new part of the mesh and I am having the same issue with it too so I'm pretty sure that there is no clipping involved.I also made a shotgun earlier in 3ds max and it turned out fine with no signs of this issue. My videocard is an AMD 6870 so I am pretty sure it can handle the rendering as this is a pretty powerful card. I am going to try creating another project to see if it is just an issue with this current project or an issue with 3ds MAX.Thanks for the help, much appreciated!Then it is likely some configuration issue either in the program or with your videocard. The last few catalyst versions have been quite buggy, so you may even want to update/roll back your drivers. Link to comment Share on other sites More sharing options...
kylerules142 Posted July 2, 2012 Author Share Posted July 2, 2012 It turns out that it was a problem with the project. Must of accidentally screwed up a setting. Anyway, here is my current progress that I am quite proud of! :thumbsup: Link to comment Share on other sites More sharing options...
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